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Author Topic: The Seven Years War  (Read 44351 times)

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Offline panzerde

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Re: The Seven Years War
« Reply #75 on: December 23, 2016, 03:56:55 PM »
Hi Panzerde

A lot of work has been done revently on the ai. It could be possible that there is/was an issue. The dev is very engaging and would assist in clarification. He keeps an eye on this forum. Though it wouldn't hurt to drop him a message.

Let me know how you get on.

Regards

Thanks Asid. I suspect it's probably something I don't understand on my side, rather than an actual game issue.

As far as the game AI goes, I do have some quibbles, mostly about how the AI seems to go straight for objectives and doesn't seem to take account of terrain very well, and artillery having far, far too much ability to change facing quickly. Those are probably more useful discussions with the developer; I just need to get a better handle on what contributes to a "win" in game terms.
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"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Offline Asid

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Re: The Seven Years War
« Reply #76 on: December 23, 2016, 04:04:47 PM »
Hi Panzerde

The manual has been updated recently. Also the game was updated today (small fixes no changelog)

Regards
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Offline thesevenyearswar

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Re: The Seven Years War
« Reply #77 on: December 23, 2016, 04:34:54 PM »
Hi Folks,

there may be multiple issues why the morale dropped that fast. The victory bar is calculated out of the relative morale of the two armies. If you occupy strategic goals they may add to your victory conditions but they may not turn the situation. If both armies are already low on morale the relativity may change quickly, for example because already routed enemy troops have rallied or the AI uses commander rally orders or perhaps some of your troops are broken (if a sudden trigger is reached they lose all of the remaining morale and retreat).

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Offline panzerde

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Re: The Seven Years War
« Reply #78 on: December 23, 2016, 05:49:40 PM »
I suspect it was a morale issue related to my cavalry brigade. The Austrian infantry and cavalry pretty stupidly decided to attack, piece-meal and uphill. This was particularly foolish on the part of the Austrian cav, since there was perfect, flat cavalry terrain on my left, and a cavalry flanking movement there would have rolled up my line and enabled them to just march along the ridge and grab all of the high-ground objectives. Meanwhile, the Austrian infantry insisted on moving in brigade columns against a grand battery of my guns, getting one regiment after another wrecked and routed. The morale bar was about 75% in the Prussians favor. One Prussian brigade was a little roughed up on the morale front though, having been bruised in some melee fighting against Austrian infantry on my left.

Again, an Austrian cavalry charge there would have made all the sense in the world.

The Austrians finally got some guns set up and commenced firing on advancing Prussian infantry. The guns were entirely oriented to the WSW and W, firing into the flank/rear of a Prussian brigade advancing S of them to the W. Another Prussian brigade was located S of the Austrian guns, moving N toward them, in cover (forest).

I moved my cavalry brigade along a depression to the E of the Austrian guns, from S to N. Note that the Austrian guns were also at this point under fire by the Prussian batteries. I moved the cavalry up to the E of the Austrian batteries. These batteries were then able to spin 180 degrees, very quickly, and take my cavalry under fire. I ordered a charge, but the cavalry apparently decided that was a great time for an order delay, and sat there with their little clocks going. Meanwhile, the front two regiments eventually routed...toward the guns. The remaining two regiments must have been out of LOS from the guns, or at least one was, because it was getting shot at. The two routed cav regiments seem to have precipitated the morale plunge for the army as a whole, despite the Prussian infantry chasing literally all of the remaining Austrians off to the W and N. At that point I got the notification that I'd been defeated.

Even more oddly, this was the second time for this battle. I'd fought it once before, was apparently defeated, but when I returned to the strategic map I was able to click on the battle notification and it was like I'd stepped into a time machine...

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"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Offline Asid

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Re: The Seven Years War
« Reply #79 on: January 08, 2017, 02:19:42 PM »
50% off at Greenman Gaming

Hurry!



50% off: Buy now

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Offline Zipuli

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Re: The Seven Years War
« Reply #80 on: January 09, 2017, 06:30:25 PM »
Wargamer.com 2 part review, first part is up:

http://www.wargamer.com/reviews/review-the-seven-years-war-1756-1763-part-1/

It discusses campaign gameplay elements, while the second part will discuss battles.
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Offline Asid

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Re: The Seven Years War
« Reply #81 on: February 16, 2017, 08:06:39 PM »
Buy it as part of a bundle with 11 other Steam games

£2.39


https://www.bundlestars.com/en/bundle/hotshot-bundle
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Offline Asid

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Re: The Seven Years War
« Reply #82 on: February 22, 2017, 12:08:41 AM »
Latest Patches

1.346 - retreating divisions entering foreign territory: added the negotiation of wayrights between allies or the surrender of retreating division if no way of retreat is left and the wayrights cannot be negotiated.
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Offline Zipuli

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Re: The Seven Years War
« Reply #83 on: February 24, 2017, 06:02:56 PM »
Another review:
http://www.awargamersneedfulthings.co.uk/2017/02/seven-years-war-by.html

And let's play Pomeranian War, shall we:

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Offline Asid

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Re: The Seven Years War
« Reply #84 on: April 07, 2017, 12:53:14 PM »
Update 1.347
06 04 17

- fixed bug where historic events had no effect on native relations
- replaced commander name of French army at the Battle of Ste. Foy
- replaced province name of Nancy/France
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Offline Asid

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Re: The Seven Years War
« Reply #85 on: April 10, 2017, 05:35:54 PM »
Update 1.348
10 04 17


1.348 - fixed bug in French version where tech terrain leveling did not lead to field camps
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Offline Asid

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Re: The Seven Years War
« Reply #86 on: October 10, 2017, 10:38:19 PM »
The Seven Years War (1756-1763)




80% off   £14.99    £2.99

http://store.steampowered.com/app/400470/The_Seven_Years_War_17561763/
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Offline Asid

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Re: The Seven Years War
« Reply #87 on: December 26, 2018, 11:48:43 PM »

The Seven Years War (1756-1763)




90% off   £14.99    £1.49

http://store.steampowered.com/app/400470/The_Seven_Years_War_17561763/
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Offline General Sandman

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Re: The Seven Years War
« Reply #88 on: June 22, 2019, 09:50:18 AM »



- Seven Years War from "Keppelmüller Productions".
I am trying to find out whats about thisone. On the other hand I want to go into the subject - history lessons were too long ago and its not a common period for wargames. Also I have east prussian roots.  :laughing4
So I might be better prepared, if it comes to a MP on Rise Of Prussia.

I have it from first release. It has good depth but a few complained that the manual was not good enough and they struggled with the game because of that. Let me know what you think.

I also am testing Olivers newest title Grand Tactician: The Civil War (1861-1865)  ::Civil war arty


- Talking about the manual, they kept it short and essential. A number of details arent included.
- The instructions on their HP seem to be just a quick guide too.
- I dont know about the tubes, if they go more into detail.
- The intro campaign tutorial (GB) probably explains more about the game, but IMO isnt very user firendly and I didnt see any navigation system to easily find certain subjects. Perhaps there is one, but atm I dont think so, cos I was really watching for it.

For people who got used to play that kind of game (Europa Universalis as the mighty example in terms of Grand Strategy, but also a lot others of that genre or TW in terms of tactical battle aspects) its not hard to get into it by playing 1-2 test campaigns for 5-15 hours. After that, with a certain method and a portion of curiosity, those would know almost all functions of the game. But anyway, its still fun to get started like that, cos its possible to play in a recent manner, although more and more things just have to be realized by doing for an optimized ruling of thnings.

So far about the manual and the getting started.

If I have time and after playing more on the game, I might write about pros and cons.
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