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Offline Asid

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The Seven Years War
« on: December 04, 2015, 05:33:51 PM »


Lead your nation through the trials of the first world war in history! Play huge campaigns with 5 playable nations or fight historic realtime battles. Beside of beating the enemy on the battlefield you now have to set up a working economy to supply your troops and your people!

Official site: http://thesevenyearswar.com/
Steam: http://store.steampowered.com/app/400470/
Tutorials: http://thesevenyearswar.com/tutorials.htm



About This Game
LEAD YOUR NATION THROUGH THE TRIALS OF THE FIRST WORLD WAR IN HISTORY AND LAY THE FOUNDATION FOR A NEW WORLD ORDER!



In the mid 18th century the mighty armies of the great European empires are led into the first global world war, the Seven Years War. While Prussia struggles for existence against a superior alliance in Europe the fight for the colonies between Great Britain and France arises to gather dominance over the North American continent.

Features:

• Play 20 realtime campaigns ranging from the year 1750 to 1762, each with individual goals
• Coverage of the complete European and North american theatre with more than 110 cities and provinces including 13 nations
• Build up a huge economy with complex product chains to supply your people, armies and fleets
• Develop your cities and provinces to gain wealth and recruits and manage economic factors like jobless rates and people's wealth
• Establish trade on more than 20 goods with local markets, foreign nations and fight for control of narrow map resources
• Use a wide range of diplomatic measures like prisoner exchanges or joint military actions
• Build up your armies from a single named regiment to a complex division hierarchy and allocate a huge set of weapons
• Trade with natives like Huron or Irokese nations and take influence to gain valuable allies or native units
• Manage your officer corps with individual expertise depending on the type of arms and battle experience
• Set 10 different politics to change the direction of your economy ranging from trade liberalisation to food rations
• Research more than 90 technologies to increase your production efficiency or gain access to new buildings and units
• Take control of naval routes to gain access to luxory goods or cut supply to your enemy's colonies
• Play city or fort sieges by digging trenches and artillery fortifications
• Issue war loans or order coin debasements to improve your financials
• Lead your armies to epic real time battles with thousands of soldiers and more than 100 individual unit types
• Use the advantages of terrains like increased fire range on hills or reduced cavalry charge in woods
• Conquer strategic goals like hills, bridges, cities and buildings to gain victory points
• Take the place of the famous generals in huge historic battles like the Battle of Kolin or Leuthen

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Offline Asid

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Offline Asid

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Re: The Seven Years War
« Reply #2 on: December 04, 2015, 05:41:45 PM »
Updates

Hotfix 1.081 issued 30 Oct
- sets screen resolution to a minimum of 1920x1080 (game does not support higher)
- fixed crash when divisions surrender after manual battle

Update to version 1.082 31 Oct
- balanced battle duration (high fps led to too early battle end)
- fixed problem that researched weapons were not saved and lost when reloading game
- removed date for highscore historic battles to expand the players name
- increased font size slightly
- fixed overlapping mouseinformation text over buildings in city menu
- tooltip menu is automatically activated now when starting a new campaign

Update to version 1.083 1 Nov
- implemented technology trees -> if you click on a not researched technology icon you can see the whole tech tree leading to this technology
- reduced sensitivity of setting waypoints on regimental level in battle (you may now turn the regiments easier by holding rmc on the regiment and moving mouse around)
- balancing: increased priority of delivering production material to building sites
- technologies for the basic buildings (like small mine) are now set to researched from the beginning
- diagonal scroll in campaign mode implemented (just move mouse in one of the corners)
- game may now be run in windowed mode (to be activated/deactivated in options menu)
- drag and drop regiments over brigades is now highlighted correctly
- removed overlapping text of building information in city menu while hierarchy menu is open

Update to version 1.084 8 Nov
Game enhancements:
- campaign tutorial added (playable as first scenario with Britain)
- optimized fps performance when searching building sites or setting waypoints for armies/fleets
- changed font contrast

Game balance:
- increased delivery priorities for building sites
- changed necessary building resources for mines (skipped ari)
- reduced effect of corruption (be aware that corruption leads to losses in tax revenue and trade income)
- increased resource range of provincial buildings

Fixed bugs:
- fixed problem with multiple arranged regiments if drag and drop to a new div
- fixed embarking/debarking problems: shipped units now can debark if fleet is selected and rmc on land with wayrights (or enemy or own)
- fixed not chooseable buildings while upgrading
- fixed disappearing buildings while upgrading and seasonal change
- fixed problem with hanging armies after reloading an autosave game which was saved shortly before battle
- fixed problem with not chooseable policies shortly after a new game was started
- showing staff experience 0 if personal utilization is at 0
- fixed multiple division references after deleting buildings
- adjusted sensitivity with diagonal scroll
- corrected wrong campaign scenario ending display

Next Version:
- scaling UI
- implementation keyboard controls

Hotfix 1.0841 issued 13 Nov
Game enhancements:
- added possibility to adjust minimum stock per product and per province in goods overview -> if stock falls below the traders will carry only this product no matter if they make profit or loss

Game balance:
- balanced out priority of delivery between cities -> goods priority of both cities is now relevant for delivery
- adjusted product priority from game start -> priorities for high priced goods reduced to grant delivery of low priced goods (afterwards manually adjustable)
- balanced supply of divisions -> supply trains deliver nearby divisions first & earlier supply
- reduced army radius so that hostile divisions are starting closer together in battle
- reduced influence of corruption on distance to capital
- increased fleet maintainance costs as counterbalance to high trading income of maritime nations

Fixed bugs:
- fixed bug where newly formed divisions could not move
- fixed crashes related to non existent fleets and embarking
- fixed crashes related to unit moving operations
- fixed problem that production in own companies is changed automatically
- fixed bug with setting priorities in city menu
- nations now do not declare war soon again if peace was negotiated
- added baracks upgrade technologies
- fixed fleet moving over land in second waypoint
- loss of corruption is now shown correct in financial statements
- fixed wrong position of tutorial information in city and harbor menues
- fixed missing resources and trading fields after reloading the same scenario

Update to version 1.085 - hotkeys scaled ui 21 Nov
Game enhancements:
- added hotkeys for scrolling, rotating, menu and clearing of orders -> can be set in options menu (for english and german keyboards, others work also but may see other characters in options menu although it works without problems with the pressed keys)
- ui (menues, information, buttons and text) are now scaled automatically based on your screen resolution

Game balance:
- changed view of trade income in nation comparison menu to per annum from all-time accumulated

Fixed bugs:
- fixed crashes related to surrender of divisions after manually played battles
- traders now pick up more than one resource of the same type if supplying building sites
- fixed too tight radius of provincial buildings regarding resources (some resources placed on the edge of the radius could not be harvested)
- effect of research initiative now included in research duration calculation
- fixed crash due to manual saving with long file names
- fixed bug where fleets were not supplied or did not reach supply harbor after loading a saved game
- fixed problem with production, building maintainance, supply of divisions/fleets and loaded goods of traders occuring if a game was newly started after an old one
- resetted data in nation comparison menu after restart
- fixed wrong reference to garrison units after regiments were deleted

Update to version 1.086 28 Nov
Game enhancements:
- added possibility to change your graphics device in options menu (if you have more than one graphic card)

Game balance:
- added additional AI-features with finances (default and coin debasement) which was not used by AI before
- fleets now also cost maintainance if in harbor
- enemy fleets now attack hostile trade ships more often
- positive victory points are now added to diplomacy points after peace was declared (can be spend for further diplomatic actions)
- victory and diplomacy points are now capped (+100) and floored (-100/0)
- added starting resources for native villages for better trading margins

Fixed bugs:
- removed beige unit strength bars, they should now show correct in green, yellow and red (active, wounded, dead/deserted)
- corrected wrong recruit numbers, already recruited soldiers are now included
- fixed crashes which occured when seasonal changes and historic events were shown at the same time
- removed rounding bugs which led to small negative product stocks
- now resetting pathpoint if trader loose their way
- fixed too low tax revenues at the game start if a campaign was restarted
- resetted chart points after reloading game
- fixed France declaring war on its own in June 1756 :-)
- demanding foreign provinces in diplomatic actions now work

Others:
- improved contrast of fonts further

Update to version 1.087 4 Dec
Game enhancements:

    added 3x faster battle game speed on the highest game speed button

Fixed bugs:

    fixed crashes related to existing train attack information after battles
    improved game stability while reloading campaign screen (after finishing battles or seasonal changes)
    corrected wrong display of thousand-seperation in positive figures
    corrected wrong references between army objects and divisions after deleting divisions (has led to unusable divisions in terms of unit transfer and dispersion, sometimes to crashes if deleted twice)
    fixed problem that ai fleets did not sail back to harbor to resupply
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Offline thesevenyearswar

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Re: The Seven Years War
« Reply #3 on: December 12, 2015, 05:08:49 PM »
New update to version 1.088 - Authentic Fife & Drum Music Pack added

Game enhancements:

    added
        new main menu music compilation
        6 nation specific fife and drum marches for menu and battlefield
        authentic drum signals for infantry orders

Game balance:

    rebalanced needed construction material for provincial buildings to prevent lack of construction material
    change of alliances with country Britain from Austria to Prussia now leads to gain in diplomacy points and thus increases the chance of being allied with Prussia after declaration of war
    Austrian infantry can now play fife and drum music
    reduced influence of unemployment and income level on happiness

Fixed bugs:

    added algorythm to recalculate waypoints if objects have suddenly lost their way
    added further game stability when reloading campaign map (after battles and seasonal changes)
    fixed crash after switching the nation in campaign menu several times
    regiments in garrison can now be moved to a new brigade (not only to existing ones), double unit appearances cleared
    fixed stuck campaign map objects which occured after a fleet finished patrol mode and the patrol points were set to narrow
    influence of health, language and religion now implemented properly
    added overrides for 0/0 waypoint settings or double waypoint settings in campaign mode
    fixed bug where only Britain could default on debt
    quarterly balance description now turns correctly at the end of each quarter
    transactions between traders and companies are now cleared correctly (led to a small continous loss of money)
    fixed scale of black background on high resolutions for battle statistics after battle end

Others:

    supply, ammunition and repair buttons of fleets now deactivated if new waypoint is set or harbor was reached
    restricted ingame resolution changes to a max of 1920x1080 as there were crashes on some graphic cards using higher resolutions
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Offline Asid

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Re: The Seven Years War
« Reply #4 on: December 12, 2015, 05:10:32 PM »
Thanks  thesevenyearswar

I was just about to post this :)

Nice to have you here. Welcome.
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Offline Asid

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Re: The Seven Years War
« Reply #5 on: December 12, 2015, 05:17:39 PM »


Authentic Fife & Drum Music Pack played by Anthony Heyde

- British grenadiers (GB)
- Over the hills and far away (GB)
- Auprés de ma blonde (FR)
- Zum Ausmarsch (AT)
- Hohenfriedberger Marsch (PR)
- Preobrazhensky march (RUS)
- Main menu compilation
- 6 authentic drum signals for orders on the battlefield
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Offline thesevenyearswar

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Re: The Seven Years War
« Reply #6 on: December 18, 2015, 06:27:41 PM »
Update to version 1.089

Game enhancements:
- battle time limit can now be disabled in options menu

Game balance:
- added algorythm to improve goods pickup from companies
- increased battle duration
- improved starting conditions in terms of supply when starting later campaigns
- increased army action range by 25% in campaign mode

Fixed bugs:
- fixed delay in keyboard hits

Others:
- reduced depth of line and skirmish formation
- placed siege casualties reports closer to mouse cursor
- improved contrast of angle-platforms in battle mode
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Offline Asid

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Re: The Seven Years War
« Reply #7 on: December 18, 2015, 07:11:47 PM »
Thanks for posting thesevenyearswar

I am really looking forward to the font/UI update coming soon. This will make reading a lot easier.

Regards
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Offline Asid

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Re: The Seven Years War
« Reply #8 on: December 22, 2015, 07:16:06 PM »
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Offline Asid

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Re: The Seven Years War
« Reply #9 on: December 23, 2015, 03:54:58 PM »
Update to version 1.090

Game enhancements:
- added arrows to switch in army hierarchy menu between all the close divisions

Fixed bugs:
- added workaround for fps at 0 and therefore too high battle speed
- fixed disappearing divisions after embarking/debarking related to deloading goods near harbors

Layout:
- polished campaign selection menu
- increased font and menu size of historical battle menu by 30%
- increased font and menu size of campaign menu by 30%
- increased font and menu size of tutorial menu by 30%
- increased font and menu size of tooltip menu by 30%
- increased font and menu size of financial balance menu by 30%
[other menues to follow...]
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Offline Asid

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Re: The Seven Years War
« Reply #10 on: December 25, 2015, 06:21:20 PM »
Update to version 1.091
25 December

Game enhancements:
- at close distance to enemy the regimental commander takes over command (faster order execution but higher chance of uncoordinated orders)

Game balance:
- limited diplomatic payments (claims) to the maximum available diplomacy points
- increased cost/earnings of subsidy payments

Fixed bugs:
- fixed incorrect display of unit icon infos in battles (sometimes shown as pixel boxes)
- fixed crash when opening unit hierarchy of divisions in city view

Layout:
- updated font type and sharpness
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Offline Asid

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Re: The Seven Years War
« Reply #11 on: December 29, 2015, 06:42:54 PM »
Manual (version 1.092)

« Last Edit: December 29, 2015, 06:46:31 PM by Asid »
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Offline Asid

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Re: The Seven Years War
« Reply #12 on: January 02, 2016, 08:52:01 PM »
Update to version 1.092

Game enhancements:
- added english game manual in root directory (steamapps\the seven years war (1756-1763)\)
- added hotkey for pause
- campaign game can now be continued after reaching all scenario goals or time out
- added arrows to fast switch between own cities in city menu (shown at the bottom of the city menu)
- added mouseover information if a building is fully upgraded

Game balance:
- increased chances of native trades
- reduced influence of alcohol deliveries on native clans
- increased speed of fast marches in campaign
- increased duration of battles by 25%

Fixed bugs:
- fixed wrong allocated fleets and traders (false references and numbers in cities) which led also to crashes when loading saved games
- effects of Rousseau historic event of country France now set correctly
- limber/unlimber order with group selection now is only executed for artillery units and rest of formations vice versa
- removed german phrase of historic event Russia protecting Northern Germany
- added workaround for divisions not accepting battle due to a prior retreat
- fixed problems with cities still beeing besieged although siege was broken off earlier
- fixed option where every city building could be built although tech was not researched

Layout:
- increased menu and font size of load/save menu by 30%
- improved font sharpness for low resolutions (below 1600x900)
- updated ground texture quality in battles
- updated tree sprite quality in battles

Others:
- removed citadel research from stationary artillery (also researchable with trench constructions)
- allocated lumber mill (2) to tech large capacity buildings
- allocated lumber mill (3) to tech industry buildings
- further zoom in on battlefield possible
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Offline Asid

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Re: The Seven Years War
« Reply #13 on: January 04, 2016, 02:44:34 PM »
Not All Cavalry Are Borne The Same - The Seven Years War, Battle of Kolin

Interesting AAR by JC


http://kriegsimulation.blogspot.co.uk/2016/01/not-all-cavalry-is-same-seven-years-war.html
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Offline Asid

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Re: The Seven Years War
« Reply #14 on: January 04, 2016, 06:32:05 PM »
Patch 1.0921 today with smaller updates:

- fixed technology bug where loading a game led to loss of technologies and research time
- balancing: slowed research by about 20%
- corrected "city switch", now the last city can be viewed too using this arrows
- removed irrational numbers of diplomatic tech trade with HRE
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