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Offline Asid

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Wars of Napoleon
« on: November 18, 2015, 09:14:33 PM »

Wars of Napoleon First Tutorial Video - Map and Units



Published on 18 Nov 2015

The game is releasing on December 3rd!

Developers have worked hard in refining what probably is one of the best Napoleonic Wargame around! To best celebrate the finishing touches we would like to share with you the first Tutorial Video in the game.

This Tutorial explains to you the information you need to know at the beginning, like how to move your armies through the map and some basic strategies.

Official page: http://www.ageod.com/products/593/details/WarsofNapoleon
« Last Edit: December 19, 2015, 04:48:59 PM by Asid »
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Offline Asid

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Re: Wars of Napoleon First Tutorial Video: AGEOD
« Reply #1 on: December 03, 2015, 05:18:13 PM »


Released today


Features
Scenarios
•   Grand Campaign 1805-1815 with 2 starting dates (January & August)
•   Austerlitz Campaign 1805
•   Jena Campaign 1806-1807
•   Waterloo Scenario June 1815
Military
•   Create armies and corps and manage how they support each other
•   Lead mighty fleets of ships that can intercept, bombard, and disembark troops.
•   Check your supply network, create depots, forage the land while you march or pillage the enemy regions if the rest fails.
•   Build new units with a brand new system of ‘create and gather’ system.
•   Two set of uniforms for most soldiers depending on army reforms. More than 300 different uniforms from accurate sources, and over 400 portraits of generals redone from historical paintings and sources.
•   Numerous historical options, including reforming your nation and army the way you want.
•   New interface to promote your generals or see the hierarchy of your army more easily.
•   You can guide your allies, if they are AI nations, so you get the most out of them.
•   New history screen where you can check the evolution of your army and the army of your enemies.
•   Form or disband divisions and appoint generals to lead them.
•   Promote generals but beware of the political support of some, if they are bypassed in favour of young promising officers.
•   Lead expeditionary forces assisted by allies and minor nations.
•   Use special orders like forced march, build redoubts, disband units.
•   Muster partisans and levy special emergency troops.
Political
•   Play one among seven major nations: France, Great Britain, Prussia, Russia, Austria, Spain, and Ottoman Empire.
•   Diplomacy with casus-belli, coalitions, defensive treaty, passage rights and more.
•   Send monetary help, gain access to special units and dozens of historical options completely customizable for the major nations.
•   Draft your population, use smugglers, develop your territories and many more decision cards.
•   Large chain of events with multiple possibilities dealing with the insurrections in Spain or special peace treaties.
•   Custom faction modifiers that give your nation a specific feel (e.g. as France, reward your talented generals with The Lιgion d’Honneur)
•   Handle your resources carefully, like money, guns and horses. Each country has strengths and weaknesses.
•   Form or disband satellite nations.
•   France and Great Britain can form super alliances against one another.
•   As France or Great Britain, try to get the upper hand in the Continental Blockade.
Special Features
•   "What if?” options that you can enable or disable, to shape the course of the war in line with your strategy (e.g. Ensure that The United States  sides with France against Great Britain in 1812).
•   A very large map of Europe with over 4,000 regions and also special areas like the West Indies, North America, Persia and India.

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Offline Asid

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Offline Asid

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Re: Wars of Napoleon First Tutorial Video: AGEOD
« Reply #3 on: December 03, 2015, 08:36:47 PM »
More tutorials









« Last Edit: December 22, 2015, 01:49:33 AM by Asid »
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Offline Asid

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Re: Wars of Napoleon First Tutorial Video: AGEOD
« Reply #4 on: December 03, 2015, 08:43:44 PM »
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Offline Asid

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Re: Wars of Napoleon First Tutorial Video: AGEOD
« Reply #5 on: December 16, 2015, 02:16:43 AM »
1.01 official patch is out!

The first patch to Wars of Napoleon is out! Just launch the game through the launcher and click 'check on update'. As a temporary measure, I'll also provide a link to the standalone file but it will be hosted by Ageod and Matrix in a few hours on their respective websites:

Download here (48.5mb): http://we.tl/ae8ee1KZkC

and now the changelogs:

Wars of Napoleon updates (1.01)

Patch 1.01 December 9th, 2015 (9 Frimaire of An 12 of the Revolution)
How to update your game:
This patch is a comprehensive patch. This patch is save-compatible with release version although some new events might not trigger.

Campaigns, historical events
Added New Scenario "Sea Lion": French landing in England succeeds
Added a document listing all National Modifiers
Replacements cost less overall and draft horses are not factored anymore.
Fixed errors and text in Pressburg Peace Event + checking the situation for the August campaign (BAV having lost territory at start that it was not recovering after peace)
Fixed HRE dissolution event
Fixed errors in setup of What If French naval Domination
Modified the win Level Ratio for FRA/GBR in campaigns (to 250 instead of 300)
Fixed missing leaders appearances (e.g. McDonald)
Fixed missing straits links in Denmark
Develop territory needs 5 turns (was 9)
Fixed some loyalties tests issues
Added major Turkish reforms events (Empire Reform, Nizam-i-Cedid troops)
Added more Continental Events
Fixed missing river links in Russia (Donets and Don regions)
Fixed missing leaders appearances (e.g. Eugene de Beauharnais)
Fixed some diplomatic relationships for 1805 start and Saxony changing side in 1806

Units
Changed Cuirassier shock (first shock at 200% + better impact values)
Cossacks had some recruitments issues.

AI
AI will be much less prone to wander in neutral territories.
AI redeploy leader is a more efficient way
Fixed AI not sending Wellington back to England
GBR AI fleets are more prone to resupply even when doing pickets around French harbors.
Added Russian AI and annexation events (Steve)
More British AI events for Peninsula War added (including some non-AI events and options)

Diplomacy
Contentious matters better explained in tooltip (over the ruler portrait) - can be improved further
France, if at war for too long with Austria, Prussia or Russia without concluding a peace (with warscore) will loses VP (anti exploit)
Clicking on the ruler portrait in diplomacy window jumps to his capital region
Satellites and vassal will be much more generous in expeditionary forces and fleets.
You can't ask for a capital region unless this is the only region remaining.

Engine
Can now take over enemy cities even if a neutral country, but friendly with city owner is present in region.
Generic portrait for generals will be hidden when combining a combat unit with the general. Custom/historical portraits will be displayed.
AI stacks can be nudged graphically a bit in non contested regions, if they are allied.
Fixed: Build fort order did not show properly a fort.

Battleplans
4 extra battle plans exclusive to Napoleon and Wellington. Napoleon gets 'Bounding Artillery' and 'Assault Column' (superior versions of respectively 'Grand Battery' and 'Infantry Charge') whereas Wellington gains 'Defensive Cover' and 'Feint Retreat', superior versions of respectively 'Wide Spacing' and 'Deceive Enemy'. Courtesy of Ace, thanks to him.
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Offline Asid

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Re: Wars of Napoleon First Tutorial Video: AGEOD
« Reply #6 on: December 17, 2015, 04:07:21 PM »
1.011 official patch is out!

1.011 patch is out, which is as 1.01 but with fix to some misplaced files that could result in errors upon loading a game.


PLEASE NOTE: auto update and the link below has been updated with version 1.011, which is the same as 1.01, but we have corrected the errors made in 1.01's installer. Thanks for your patience and enjoy the patch!

Dear players,

The first patch to Wars of Napoleon is out! Just launch the game through the launcher and click 'check on update'. As a temporary measure, I'll also provide a link to the standalone file but it will be hosted by Ageod and Matrix in a few hours on their respective websites:

Download here (46.6MB): [/b]ftp://ftp.matrixgames.com/pub/WarsOfNapoleon/WarsOfNapoleon-Update-v1011.zip

Wars of Napoleon updates (1.01)

Patch 1.01 December 9th, 2015 (9 Frimaire of An 12 of the Revolution)
How to update your game:
This patch is a comprehensive patch. This patch is save-compatible with release version although some new events might not trigger.

Campaigns, historical events
Added New Scenario "Sea Lion": French landing in England succeeds
Added a document listing all National Modifiers
Replacements cost less overall and draft horses are not factored anymore.
Fixed errors and text in Pressburg Peace Event + checking the situation for the August campaign (BAV having lost territory at start that it was not recovering after peace)
Fixed HRE dissolution event
Fixed errors in setup of What If French naval Domination
Modified the win Level Ratio for FRA/GBR in campaigns (to 250 instead of 300)
Fixed missing leaders appearances (e.g. McDonald)
Fixed missing straits links in Denmark
Develop territory needs 5 turns (was 9)
Fixed some loyalties tests issues
Added major Turkish reforms events (Empire Reform, Nizam-i-Cedid troops)
Added more Continental Events
Fixed missing river links in Russia (Donets and Don regions)
Fixed missing leaders appearances (e.g. Eugene de Beauharnais)
Fixed some diplomatic relationships for 1805 start and Saxony changing side in 1806

Units
Changed Cuirassier shock (first shock at 200% + better impact values)
Cossacks had some recruitments issues.

AI
AI will be much less prone to wander in neutral territories.
AI redeploy leader is a more efficient way
Fixed AI not sending Wellington back to England
GBR AI fleets are more prone to resupply even when doing pickets around French harbors.
Added Russian AI and annexation events (Steve)
More British AI events for Peninsula War added (including some non-AI events and options)

Diplomacy
Contentious matters better explained in tooltip (over the ruler portrait) - can be improved further
France, if at war for too long with Austria, Prussia or Russia without concluding a peace (with warscore) will loses VP (anti exploit)
Clicking on the ruler portrait in diplomacy window jumps to his capital region
Satellites and vassal will be much more generous in expeditionary forces and fleets.
You can't ask for a capital region unless this is the only region remaining.

Engine
Can now take over enemy cities even if a neutral country, but friendly with city owner is present in region.
Generic portrait for generals will be hidden when combining a combat unit with the general. Custom/historical portraits will be displayed.
AI stacks can be nudged graphically a bit in non contested regions, if they are allied.
Fixed: Build fort order did not show properly a fort.

Battleplans
4 extra battle plans exclusive to Napoleon and Wellington. Napoleon gets 'Bounding Artillery' and 'Assault Column' (superior versions of respectively 'Grand Battery' and 'Infantry Charge') whereas Wellington gains 'Defensive Cover' and 'Feint Retreat', superior versions of respectively 'Wide Spacing' and 'Deceive Enemy'. Courtesy of Ace, thanks to him.

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Offline Asid

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Re: Wars of Napoleon
« Reply #7 on: December 19, 2015, 04:57:51 PM »
Public beta patch 1.02 , December 19th version

Download here (95.3MB): http://we.tl/9jB82nPVvo

Dear players,

Following the immense success of official patch 1.011 , we are happy to propose some further work, improvements and fixes!

This patch is still in beta state, although it should not do more harms to you, your health or your computer than a official patch. At worse you might have a new bug or two, but as it fixes much more than that, we advise you apply it.

You can either overwrite your current official 1.011 installation or do a copy of it and then install this beta patch onto the copy. Be sure to target the proper directory when requested by the installation program. Usually, if you have not changed anything, the game is in C:\Program Files (x86)\Matrix Games\Wars of Napoleon

So when prompted for a path, be sure to have as in the image. Verify that you don't have Wars of Napoleon listed twice in the path for example... You know you have properly installed the patch if on startup you read 1.02 public beta. Also in a new campaign, you should see small graphics around big cities, they are indicators of special buildings.



The patch allows you to continue an ongoing game, but you'll miss some new events and graphics.



And the readme:

Diplomacy
Fixed an issue in defensive treaty not added properly
When making peace, you'll always get a passage right and supply right treaty for 24 turns.
Countries without owned regions don't DOW anyone. There is a limit to stupidity.
Expeditionary forces and fleets can be aborted if there is no common foe.

Map
The weird zoo with flying whales and swimming camels has been removed. This entry is part of the contest of 'strangest patch note in a video game' for year 2015.

Engine
Color-coding: If you don't want the engine to use faction main color in tooltip, edit the text file NGC\settings\userinterface.opt, there is an entry named inoCommonTTColor:
Set the value to 1, like here: inoCommonTTColor = 1

AI
AI will be much less prone to sent stacks without frontline units in non controlled territories

Interface & additional graphics
Can type space when renaming a game. Can close same window with <enter> key
Further refined 'play the anthem' logic on load game and new turn jingle
You'll always see all 7 major nations (Ottomans included even if technically they are a disorganized major) in objectives screen.
Added Missing Bocage graphics
Fixed Neapolitans missing units images
Added graphics on map for the key structures so players can identify important locations + added tooltips (need new campaign)

Campaign setups and historical events
(several fixes done by Vicberg) - if an event has not happened, the patch will updated it, otherwise you need to start a new game.

Pressburg peace further improved
Hannover can now be fully annexed by France. Will impact negatively relationships with Prussia and a few German minor states.
Firenze/Tuscany can now be fully annexed by France. Will impact negatively relationships with Austria, Spain and a few Italian minor states.
Papacy can now be fully annexed by France. Will impact negatively (and severely) relationships with Austria, Spain and a Sicily kingdom.
Several fixes on events (like HRE or Kingdom of Holland)
Fixes to Tilsit Treaty
Added specific "leader" (the rock) and defensive unit for Gibraltar fortress
Added Czar Paul I (for potential variant)
Revised 1805 campaign OOB and cities (a few added) + Hannover occupied in 1805 (since Atlenburg Convention of 1803 it is under French occupation)
Beefed up significantly Gibraltar defenses (and terrain is now alpine, making Assaults more difficults)
Improve Invasion of Russia events (including beefed up AI)
Improved Flavor events adding new armies to nations during campaign

Units and battle balancing
Changed all Arty models to decrease Damage inflicted through fire and Assault
Changed all Guards models which were 500% better than regulars in Assault hits. Now more inline with reality (120 ΰ 150% max)
Reduced the CbtHit chance to 125/50 (was 400/80 before for fire/assault) in gamelogic
Revised all structures setup for GC to better balance locations and dispersion, as well as mix
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Offline Asid

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Re: Wars of Napoleon
« Reply #8 on: December 22, 2015, 01:50:16 AM »
Extra tutorial videos added to "Reply 3"
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Offline Hofstadter

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« Last Edit: January 26, 2016, 06:06:20 PM by Admin »
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