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Author Topic: Tigers Unleashed  (Read 45519 times)

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Offline xavNL

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Re: Tigers Unleashed
« Reply #45 on: September 01, 2017, 02:02:42 PM »
 :howdy
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Offline derflinger58

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Re: Tigers Unleashed
« Reply #46 on: September 07, 2017, 01:20:37 AM »
any battle I set up from scratch I cannot get the computer opponent to even fire their weapons...I'm using latest patch/build and have assigned leaders to enemy units to help direct their fire, but still no return fire ; they just sit there on defense and die  ; not sure why no response from AI enemy?
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Offline Asid

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Re: Tigers Unleashed
« Reply #47 on: September 23, 2017, 01:45:07 AM »
Tigers Unleashed Beta v1.2.01 (Beta B4L) 22/09/17


Released by Dogs Of War Vu: here
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Offline derflinger58

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Re: Tigers Unleashed
« Reply #48 on: September 27, 2017, 03:17:41 AM »
this latest beta locks me up where c/alt/delete cant get me free.   Had to restart the pc.   trying to exit out of TU gives me constant "invalid pointer exception fault"? error
                  I'm using  win 10.
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Offline Asid

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Re: Tigers Unleashed
« Reply #49 on: September 27, 2017, 02:29:54 PM »
Hi derflinger58

I am using Win 8.1 (64bit)

Installing:
1. Fresh install

2. Install Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17 here

3. Install Tigers Unleashed Beta  v1.2.01 (Beta B4L) (3.84MB):Click here

It works for me. Did you follow these steps? Perhaps it is a Win 10 issue. I will report it.

Let me know

Regards
 
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Offline bigus

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Re: Tigers Unleashed
« Reply #50 on: September 27, 2017, 11:21:13 PM »
any battle I set up from scratch I cannot get the computer opponent to even fire their weapons...I'm using latest patch/build and have assigned leaders to enemy units to help direct their fire, but still no return fire ; they just sit there on defense and die  ; not sure why no response from AI enemy?

I noticed the same. I've e-mailed Scott.

From Scott at HPS.

"I wanted to let you know that I know what's causing the lack of fire - the AI is afraid it's going to hit friendly units and/or fire over/through them.  So it holds fire. 

Even though, in this case at least, the "at risk" units are in the same hex as the firer.  But it still gets triggered because individual systems are actually spaced inside the hex to the nearest meter and they can overlap a bit

So I'm going to need to tweak the routines a bit.  The analysis of when to block firing because a it would go over/though a friendly is kinda new, and depends on specific situations, so it's slipped by to this point.

I'm not sure how long this will take, but I'll send you an update when I think I have it ironed out, and we can see how it goes.

See ya, and thanks again!
 -Scott"
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Offline bigus

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Re: Tigers Unleashed
« Reply #51 on: September 27, 2017, 11:26:07 PM »
this latest beta locks me up where c/alt/delete cant get me free.   Had to restart the pc.   trying to exit out of TU gives me constant "invalid pointer exception fault"? error
                  I'm using  win 10.


Try the correct installation procedure as per Asid's post above.
If you've done the correct order of installation,
Are you trying to create a scenario from scratch?
I've noticed this once when creating a scenario but a Ctrl/Alt/Delete gets me out. Using Win 10 as well.
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Offline derflinger58

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Re: Tigers Unleashed
« Reply #52 on: September 28, 2017, 02:10:42 AM »
Thanks, I went ahead and did clean install plus the 2 patches.   When creating a scratch scn I get invalid pointer operation when exit out ; after re-install I was able to use cntl-alt-del to get out of program.
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Offline Asid

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Re: Tigers Unleashed
« Reply #53 on: September 28, 2017, 02:34:21 AM »
Glad it worked derflinger58.

Let us know how you get on.

Regards
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Offline derflinger58

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Re: Tigers Unleashed
« Reply #54 on: October 12, 2017, 07:38:57 PM »
I really enjoy the possibilities of this system, but I'm going to put it away until the AI return fire problems get corrected. Just played a Soviet t34 regiment attacking 3   88mm batteries and the 88's never fired at all, they just died in place. Message when when it is playable , thanks
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Offline Asid

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Re: Tigers Unleashed
« Reply #55 on: October 12, 2017, 09:10:50 PM »
Hi derflinger58

keep an eye on this post so you know when I have any updates.

Regards
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Offline bigus

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Re: Tigers Unleashed
« Reply #56 on: October 14, 2017, 12:04:26 AM »
I really enjoy the possibilities of this system, but I'm going to put it away until the AI return fire problems get corrected. Just played a Soviet t34 regiment attacking 3   88mm batteries and the 88's never fired at all, they just died in place. Message when when it is playable , thanks

I have the updated exe that fixes the firing issue.
Unfortunately I can't post it (size restriction)
I believe Asid will have it in a while or has it and is testing now.

I'm still seeing some EEFFACE errors on loading certain scenarios.
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Offline Asid

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Re: Tigers Unleashed
« Reply #57 on: October 14, 2017, 07:32:41 PM »
EEFACE error still being tested. I will update this thread as soon as I have something.

Regards
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Offline Asid

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Re: Tigers Unleashed
« Reply #58 on: October 16, 2017, 04:03:52 PM »
Tigers Unleashed Beta v1.2.01 (Beta B4R) 15/10/17


Released by Dogs Of War Vu: here
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Offline bigus

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Re: Tigers Unleashed
« Reply #59 on: October 17, 2017, 12:53:55 AM »
I seem to be getting an EEFFACE error when loading some scenarios.

Can someone check and see if you can load the following scenarios?
Second Shock Army
Breakout from Demyansk
Battle of Karkov
Big guns at Sevastopol
Relief of the Cholm Pocket
Tigers in the North
Outskirts of Warsaw
Counterattack at Yelna

Cheers,
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