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Offline Asid

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June 2016 Update
« on: October 28, 2015, 07:55:11 PM »
Official:

"The next major release of SB Pro PE (scheduled for about June 2016) will no longer support 32 bit mode, but will be compiled exclusively for 64 bit.

The new terrain engine, while being more efficient in memory handling, will still require more than 4 GByte of RAM in a number of situations that aren't entirely foreseeable for the user (or the mission designer), so they would be experienced as "random crashes".

The only winning move is not to play, so we have to abandon 32 bit support by then. While we're at it, the officially supported Windows versions will be 7 and up."

http://www.steelbeasts.com/sbforums/showthread.php?t=22241

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Offline Lumituisku

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Re: June 2016 Update
« Reply #1 on: October 29, 2015, 05:24:18 AM »
Great.... So i need New PC desperately before New version... Urgh

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Offline Renders

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Re: June 2016 Update
« Reply #2 on: October 31, 2015, 07:12:01 PM »
3.011 ... i see you coming back LOL  ;D
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Offline RedWardancer

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Glad I bought a brand new PC
« Reply #3 on: April 01, 2016, 02:26:40 PM »
Would have never been able to keep up without it
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Offline wilso845

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Re: June 2016 Update
« Reply #4 on: May 02, 2016, 06:49:05 PM »
Introducing 2 short previews of 4.0

 
 

all other update information can be found at :http://www.steelbeasts.com/topic/10355-sb-pro-pe-40-discussion-thread/
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Offline Lumituisku

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Re: June 2016 Update
« Reply #5 on: May 02, 2016, 07:29:51 PM »

Short summary of what "leaks" there are about 4.0 and what things are confirmed already by Ssnake

- 3D crews on all main vehicles and to most others - Eventually to all vehicles where crew would be visible. Damaged crew member will simply disappear. Exposed crew members can be sniped. If hit box will get over 70 joule hit, it will damage crew member

- Weather modeling. Now you can actually see rain of water and snow. - weather will affect visibility and thermal imager

- Night sky, you can see milky-way and starry sky that you can use for navigation.

- Working suspension modeling on vehicles (Not epic, but suspension movement will be visible. It wasn't intentional but a good coincidence. Win win)

- Better terrain bumpiness modeling, Troops will no longer sink into terrain, but actually hide behind visible bumps. (density of trees and objects doesn't change - just the ground bumpiness will come visible.)

- Roads will be significantly better leveled, and if I have understood correctly will be slightly raised up from rest of terrain. (Does this apply as well houses is yet mystery.)

- Additional vehicles including Russian transport helicopters from Mi-8 family, possibly able to carry supplies as well. (Some are armed with rocked pods)
 
- New IFV serie of TAM family  as seen on the video. Interiors are not modeled, likely will be playable.

- Claymore mines and concertina wires can now be applied on mission editor. Concertina wire will have likely hood to damage tanks tracks. Can be breached with plows.


Did I forget something?

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Offline Frankie

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Re: June 2016 Update
« Reply #6 on: May 03, 2016, 02:16:32 AM »
Hi Lumi

That is a really nice feature list. Let's hope it happens. Regarding the 3D crew, it would be nice if SBProPE 4.0 could simulate crew management like the good ole' Flying Fortress B-17 Mighty Eighth.



Regards
Frankie Kam
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Offline Lumituisku

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Re: June 2016 Update
« Reply #7 on: May 03, 2016, 03:57:38 PM »

I dont know this B17, so its hard to say anything. Nor I don't know how the crew on steelbeast will actually be. All I have read from Snake is that... when your commander, and looking around. This erm..  character will be looking around like you do. And it will dug down when you do. So I guess it's good. At least good enough for me.
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Offline Lumituisku

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Re: June 2016 Update
« Reply #8 on: May 03, 2016, 03:58:43 PM »
 

Some...  "Might" be playable.
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Offline Lumituisku

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Re: June 2016 Update
« Reply #9 on: May 03, 2016, 04:06:12 PM »
Erm...  chees. Suspension and tracks are modeled to accuracy of each link! o.O     also Dust looks better than before.

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Offline Lumituisku

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Re: June 2016 Update
« Reply #10 on: May 06, 2016, 04:50:16 PM »
 

New vehicles or modified vehicles.

Leclert
Chieftain
M60
Centurion
Merkava 2  (2 not 3)
M1 TTB*
M113 - atleast 2 different variants  - NOTICE SMOKE COMING FROM EXHAUST PIPES!
Patria AMV at least 2 different variants
Pirantha - at least 2 different variants
jackal
Pinzgauer - different models /variants


M1 TTB

« Last Edit: May 06, 2016, 05:24:17 PM by Lumituisku »
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Offline Lumituisku

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Re: June 2016 Update
« Reply #11 on: May 06, 2016, 05:21:17 PM »
Ssnake replies to some questions on forums.

Quote
Quote
Is it my understanding that if the vehicles that was just shown don't have a pixel troop shown up on the hatch, means that those vehicles don't have them?

No. Like I wrote in all the disclaimers, the videos are based on late alpha/early beta versions and as such may not represent the final version in its entirety. Right now we have set 3D crews for about 60...70% of all vehicles. About 90% is our desired goal, and here preference will be given to the more popular vehicles and newer models rather than artwork that is scheduled for replacement in the not too distant future, anyway.

Quote
Quote
Houses still partly sink into ground?

This may be the case for the initial release when dealing with legacy maps. We already had a version that would keep all buildings completely free from terrain intrusion, but the solution came with other problems. The way I understand it, once that the new map editor is released there will be methods to handle the cases of building better. But for the automatic conversion process, this is what we have, right now.
 
Trust me on one thing however: The potential of the new engine is much, much higher. We can probably show some of it at ITEC.
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Offline Cougar11

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Re: June 2016 Update
« Reply #12 on: May 06, 2016, 05:51:53 PM »


New vehicles or modified vehicles.

Leclert
Chieftain
M60
Centurion
Merkava 2  (2 not 3)
M1 TTB*
M113 - atleast 2 different variants  - NOTICE SMOKE COMING FROM EXHAUST PIPES!
Patria AMV at least 2 different variants
Pirantha - at least 2 different variants
jackal
Pinzgauer - different models /variants


M1 TTB


I like this. Offers many more options in mission design for forces, even if they are not playable.

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Offline assassin7

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Re: June 2016 Update
« Reply #13 on: May 06, 2016, 05:57:22 PM »
Yeah this video did it for me. Great job esimgames, keep the armor coming in. PS more tanks to kill Colebrook with in vendetta. :D
« Last Edit: May 06, 2016, 06:04:06 PM by assassin7 »
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Offline Lumituisku

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Re: June 2016 Update
« Reply #14 on: May 06, 2016, 06:52:54 PM »

I really hope Patria AMVs will be playable. :D  I love to see more Finnish stuff.

Its something I have been hungry about for a long time.
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