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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #15 on: February 16, 2015, 03:09:52 PM »
New in v1.07: Scenario Attachments (a.k.a. auto-bundling)

http://www.warfaresims.com/?p=3710

"Ever since Command’s initial release, the players have been asking us for an automated, reasonably idiot-proof way of bundling various content items (primarily map overlays but also other types) together with their scenarios and have them referenced correctly regardless of the scen file’s actual location.

Scenario Attachments, a.k.a. auto-bundling, is our response to this request. It is one of the flagship new features of the v1.07 update."
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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #16 on: February 18, 2015, 10:51:42 AM »
Command v.1.07 Release Candidate 1 (Build 673) http://www.matrixgames.com/forums/tm.asp?m=3804002
=====================================================

Download:
MIRROR #1
https://drive.google.com/file/d/0B205vpZC1pGmNlVGSWZzUExsYzA/view?usp=sharing
MIRROR #2
http://1drv.ms/1CAH9M9

To install: Simply unzip/extract on your current Command installation folder (typically this is 'C:\Matrix Games\Command - Modern Air Naval Operations' or similar). Answer "yes" to any overwrite requests.

NOTE: This is an unofficial, pre-release build. Please make sure to backup/rename your current Command.exe file if you need to revert to your current version. Use at your own risk.


v1.07 Release Notes (changes since v1.06/B624)
----------------------------------------------------

Fixed/Added:
-------------------------
- 0008476: Landed aircraft need to inherit Air Ops Tempo and Quick Turnaround via Host Unit / Group / Mission
- 0008596: DB3k; EF2000 Long Range Loadout strange
- 0004362: Ability to control fire rates and engagement parameters with GUI suggestions
- 0000148: Setting weapon assigment for the weapon itself.
- 0006535: Issue with 2 SAMs allocated to every Vampire routine
- 0006536: Possible solution for weapons over allocation
- 0001512: How can I avoid having the AI shoot SA-5s at *EVERYTHING*?
- 0000143: Missiles fired from several mounts at one target?
- 0002244: Attack in 'salvos' rather than 'rounds'
- 0007062: MiG-29 not engaging target under constant fire by SA-2/3/5
- 0007692: Harpoons from Mk13 fire first two weapons in 4 seconds (wrong) then 8 sec (correct)
- 0005070: Two-on-one weapon allocation issue (wack for SARH weapons)
- 0006037: Weapons Allocation Logic: AI overallocating
- 0002097: Reserve targets (Re: Shooting Sparrows and Phoenixes simultaneously)
- 0004154: Are these OODA loop limitations reasonable?
- 0007860: OODA loop starts too late?
- 0007897: [536] WAD? OODA loop does not countdown for neutrals
- 0000567: Sub to Ship Torpedo Weapon allocation too high
- 0003712: AI Overkill
- 0008644: 0008643: CWDB; Make sure commercial VC-10 isn't set as a tanker
- 0008605: CWDB: Small radar issue with CVN 65
- 0008604: CWDB: UK F-4's
- 0008676: CWDB Update: Icon off for CA 124. Check ship type
- 0006416: Doctrine and ROE Window cropped at 125 dpi
- 0007835: ASuW missions using Auto Planner sets wrong alt
- 0008453: Separate range/Pok/CEP stats for surface and land targets (Iowa guns, etc)
- 0004792: OODA should start counting when unit detects target
- 0008649: [620] Strange Ship Group Behavior at Support Mission Waypoint
- 0000507: Smarter weapon allocation for ship to ship combat
- 0005600: Attack Doctorine Improvement suggestion- Better evaluation of best weapon
- 0002110: Overkill, 16 RBS 15 vs one enemy corvette.
- 0003829: Alloc of Large Missile vs.Tiny Ship problem (SS-N-19 vs Boghammar)
- 0002013: Stack missiles in time
- 0007537: UI Suggestion 3: Assigning aircraft missions
- 0006428: "Ignore plotted course when attacking" and "Hold fire" as side doctrines, not particular options
- 0006281: Height finder radars don't scan and don't have white range rings
- 0008414: Database Viewer: Luanch depths of underwater weapons
- 0008230: Precise Emitter ID should say Specific Emitter ID
- 0007881: Configure OOM safety measures
- 0008097: Closing windows cause main form to minimize
- 0008293: UI Improvement: Unit Status - Exposing EMCON etc
- 0005292: Beta Testers would like more weapons control
- 0003688: Use correct terms: Weapon Control Status (WCS) [not ROE]
- 0004609: ROE Dialog- Default settings and ok buttons.
- 0008301: Weapon range circles should take nuke doctrine into account
- 0005575: Suggestion for simplified EMCON handling
- 0008683: CloneModifiedUnit should use MemoryStream rather than FileStream
- 0008710: Enemy can see range rings for loadouts
- 0001938: SBR: Set fuel quantity (low pri)
- 0002986: Surface units able to counter fire against torpedos
- 0003966: Be able to lock weapons on or allocate a weapons system on a target
- 0005602: ARH missiles often go after or assigned to the same target
- 0005520: [421] Airborne weapons dont show in allocation
- 0005343: 'Deallocate all' option in weapon alloc window
- 0004752: Weapon Alloc Window: Weapon Allocated To Selected Target subwindow is empty
- 0004542: Testers would like the abilty to turn weapons on or off
- 0006342: Multiple airgroups attacking the same AAW target
- 0006244: More detailed opportunity fire model and weapons's allocation logic: F-16 attacks AAA site instead
- 0005802: Weapon alloc: ability to de-allocate all (1000 gun shells) with one click
- 0005776: Weapon alloc: un-committed quantities of weapons are not being counted down as they are allocated.
- 0007666: Weapons Allocation Dialog: Suitable Weapons list
- 0007459: HF sensors do not search
- 0007438: CWIS vs GBU-10 point-defence calcs
- 0007321: Possible CIWS engagement problem
- 0007315: Manual alloc window allows over-allocation
- 0006823: [B490] (LOW PRIORITY) Weapon allocation window is not resizable
- 0006748: Land vs surface gunnery ranges
- 0006465: [481] Time delays in weapons dialog should count down
- 0008615: [618] Weapon logic message seems to be trap in an infinite loop
- 0008595: [B617] Minor Issue - SS-N-4 missle stops in flight
- 0008227: HF's are not giving height information
- 0007673: B538 - Bearing only launch - can allocated pods etc although they don't fire- Dialog glitch
- 0008708: Unable to launch helos
- 0008675: [B623] ASW aircraft wont drop torps after two deleted
- 0008750: [624] Crash during Import Import
- 0008691: Freeze/Crash in 623
- 0008757: [624] Scenario Crash
- 0008756: [624]Consistent Game Crash
- 0008758: [624] Shamal Game Crash
- 0008759: [624] Crash
- 0008404: Add 'deselect all ref points' hotkey (Ctrl+End) and menu item
- 0008790: Audio causing Out of memory errors
- 0008782: WRA and Default First Contact Scenarios: WCS set to engage unknown contacts
- 0008780: Spelling issue
- 0006475: Brass Drum issues
- 0008791: How to select / find a specific RP
- 0008327: Refererence Point de-selection hotkey
- 0008505: Speed and Alt Dialog checkbox issues
- 0008786: [624/628] Unit proficiency not affecting min altitude
- 0008715: [625] Under African Skies Crash
- 0006844: [493] depth charges and hedgehogs damaging firing ship
- 0000963: Ships should keep outside of blast damage from own shells
- 0008778: Should not be able to select ref point while plotting course
- 0006871: SBR: delete statement does not take ID# into account
- 0007083: Ship on patrol mission go after aircraft
- 0004922: Fighters intercepting ballistic missiles
- 0003034: Surface Ships Manuever to Intercept Targets They Cannot Possibly Intercept
- FIXED: Weapon has 'weapon button'
- 0008779: Helicopter with dipping sonar should deploy sonar when it has no orders and loiters
- FIXED: Torp showing out of range when within range
- FIXED: EMCON for groups resetting
- FIXED: Radar not detecting periscopes
- 0005225: Context menu (Right click) for contacts
- FIXED: Exclusion Zone Bug
- FIXED: Dipping Sonar in Forward Flight
- FIXED: ASW heli won't attack
- 0007345: [514] Strike groups launched far apart. Takes some time for them to catch up
- 0008806: Manpads Issues (not calculating actual alt but always alt from sealevel and autodefenses)
- 0008808: Strange Asroc Issue
- 0008810: [1.06] Sea of Fire, ships not firing
- 0008802: Strike planner: Escort AC must take off before the main strike force
- FIXED: F-4 unable to auto-engage helicopter
- FIXED: Error message when manually allocating bombs
- 0001819: Need to have aircraft on CAP patrol operating in pairs
- 0007221: Strike Editor: Escorts Take off first?
- 0008714: [B624] Units unable to fid a suitable point inside patrol area
- 0008798: Goblin contact icon not within AoU
- 0008832: Lua and Regional and Language Options issue
- 0008868: Mission Patrol Throttle not updating
- 0008877: LCS unable to detect sub
- 0008899: Last emission was "Ready ago"
- 0008686: UnitX for all lua functions
- 0008695: [B623] Lua Unit Proficiency Not Working
- 0008861: Possible Lua/Event Editor issue
- 0008907: [LUA] Holdfire backwards compatibility
- 0005549: Mission Editor: Add 'minimum group size' for strike and patrol missions
- 0006612: Support Mission Speed Setting Issue
- 0008005: Escort Issues
- 0007475: [523] Escort behaviour in strike missions, seem to wander off
- 0007465: Patrol mission: need transit throttle setting option in addition to patrol zone speed
- 0007307: Ability to define altitude for ferry missions
- 0007271: [511] Strike Editor: Auto-Planner Oddities
- 0006877: [495]Patrol Mission Behavior- Default transit speed is slower than cruise
- 0008764: [Lua] Scoring / Messages / Scenario end
- 0008280: U-2 cannot complete mission due to bingo issues
- 0008882: Firing Parameters looking at height above sea level instead of actual
- 0008867: [General program infrastructure] Harriers landing on frigates
- 0008866: Wasting torpedoes on ambiguous contacts
- 0008863: BINGO -> Aircraft auto-ascends to max alt
- 0008862: Decoy priority error
- 0008892: Submarines surfacing
- 0008905: Suggestions for Mission Editor UI
- 0008912: Naval group disobeying nav point speed (stop) setting
- 0008924: Auto-evasion doctrine not inherited from Side to Unit
- 0008914: [Lua] Add/remove units to groups
- 0008913: Selection Bug
- 0008930: Use Lua to add imports
- 0008931: Unassign from Escort Status not saving. Big issue
- 0008935: Allow user to enter Escort response radius
- 0007474: [522] Mission Editor Dialog- Escort marking goofyness
- 0008920: Guns not damaging mounts/sensors/systems
- 0006388: Manpad minimum range is higher than helo lowest altitude
- 0006826: [Build 492] Unit on ASW mission attempts to engage unknown air contact
- 0007114: Dutch Van Speijk-class frigate
- 0007872: DB3k: TIF-25K Aerostat
- 0008026: DB3k; Seeal torpedo name might be wrong
- 0008269: DB3k: Ecuador 209 Sub updates
- 0008429: DB3k Update: Attack Helicopters Patrol their zones at 12k
- 0008416: DB3k; All Aussie P-3's gone by 2019
- 0008297: DB3k: Ecuador 209 Submarine Update
- 0008444: [588] Rebasing right after launch
- 0008451: Zubr/Pomornik in PLAN service
- 0008494: Patrol Mission Transit Altiude Overide being ignored for eggress-Transit home
- 0008520: DB3k Update: 2695 Bangabandhu crotale goofed
- 0008538: [609] DHY-307 can't designate for Hellfire
- 0008541: DB3k Update: Ru Aircraft Refueling capablities
- 0008558: [611] Different inner-group behavior when RTB with manual throttle
- 0008531: DB3k Fix: #69 - MRK Nanuchka IV [Pr.1234.2 Ovod] Surface to air arc wrong
- 0008754: DB3k: Brimstone II range update
- 0008601: DB3k; Malaysian Hawk 208 needs refueling capability and AIM-9M
- 0008642: Sub Strike : Wasp helo hunting at 12000 ft. (General patrol station altitude issue)
- 0008795: DB3k Update: Add ARL 158 Tacna (Ex. HNLMS Amsterdam)
- 0008883: DB3k: Add Ukrainian Army units
- 0008836: DB3k: Mark's Peru Navy Adds
- 0008821: DB3k: Piloto Pardo is listed as "merchant
- 0008834: DB3k: Marks Peru AF Adds
- 0008945: DB3k Update: DF-15C warhead
- 0008946: Unmarking Escort: Change isn't retained if you select another mission right after the change
- 0008950: SEAD Patrol: Aircraft assigned to SEAD Patrol Attacking Non Radar because opp fire switched to yes mission ROE
- 0008665: [B621] Towed array depth behaviour
- 0008294: UI Improvment: Visible indicator of what towed array is deployed
- 0004635: Inactive mission EMCON setting triggers before mission activates
- 0004959: Planes on strike missions should not strafe targets
- 0004968: Air Strikes and Strafing
- 0006990: Mission Activation and Doctrine Changes
- 0008045: Missions aren't looking ar ready times when launching a/c
- 0008671: [623] Minor: newly set autodetectable unit doesnt trigger "New contact" message
- 0008667: [Lua] Add kill unit command
- 0008975: Update Unit-Attack menu with additional WCS settings
- 0008970: Docking Ops window display issue
- 0008980: Nuclear weapons not yielding a nuclear explosion vs. an aimpoint-type target
- 0008963: Major Perf Issues with this scenario
- 0008925: At time compression the unit status blinks
- 0008746: Laser (beam) weapons should be degraded / blocked by clouds & rain
- 0005142: Units not dropping their escort status when removed from a mission so take in on perpetually
- 0008019: SOSUS Too Good
- 0005413: Specificing alt in a AAW Patrol Mission
- 0007648: Unit Status display at 125%
- 0008797: Ensure LPI radars are indeed LPI
- 0008799: Add Periscope Search flag to P-3 radar etc
- 0007977: MPA cannot detect snorkeling sub
- 0008724: Both Add Unit and Database Viewer Launching if I add unit in center of screen
- 0008707: AN/APG-77 detected at 280nm by AN/ALR-69
- 0008831: Double Points for Ship Kill
- 0008995: Silly forming up
- 0009001: [243] Winchester ROE Logic Broke for Units not on missions (Plotted or Dialog ordered attacks)
- 0009003: ASuWPatrol Mission Ground- Winchester ROE set to NO by default
- 0008412: Nuclear subs should produce noise at 0 knots. They currently don't
- 0005264: Die Roll text needs to go
- 0008987: Modify chaff effectiveness vs target size
- 0008888: NCTR NBLIST Issues
- 0008885: Documentation / Notification : Default flight size setting of 2 with one aircraft strikes.
- 0009004: DB3K: CBU-105's need to be set to valid against Hard Mobile Targets so correct WRA displays
- 0007251: [510] Strike Editor: Attack flight profile forgotten at weapon release
- 0008621: Possible to plot a course for sonobouys
- 0009008: Get rid of remaining 'default' 40k ft altitude settings
- 0008943: Auto-planner needs to plot full route (incl path back to base, and targets)
- 0007802: Senseless use of afterburner during AAW Patrol
- 0008380: Refueling Issue: Plane still taking on fuel although unassigned
- 0008887: SEAD lead unit is heading to refuel while wingman heads to patrol zone
- 0008884: Serious Break: Half the units assigned to a SEAD Patrol Mission Refuel
- 0005036: EMCON settings are reset for unassigned units when doing a Deep Rebuild
- 0009024: Vanishing Durandals
- 0005749: Deleting a mission that an rtb'ing aircraft is assigned to will cause it to spin unless you hit rtb again
- 0005957: Aircrafts RTB in the wrong direction
- 0008321: Mission Editor Dialog: As targets are destroyed they should be dropped from the target lists in ME
- 0007583: [531]Incorrect sound effect
- 0006345: [480] Significant slow down
- 0008178: [B569]Cranking behaviour in stern chase
- 0008466: [B594] Aircraft ignore no-nav zone
- 0006824: Fighter Behaviour: Aircraft still turning away when firing last AIM-7
- 0009076: [Build 624]Repeatable crash when ordering helos to attack (F1 attack) ground units near airfield
- 0008213: Shore radar clutter calculater incorrectly
- 0008591: Unrep command causes ships to navigate across land
- 0008617: Bad Engaged Defensive loop
- 0007280: [511] LGB release Profile Change
- 0007490: [521] Dual loadout alt release issue
- 0009022: Tu-16s plot through no-nav zone
- 0009140: Too many a/c shoot in self-defence
- 0009128: Iron Bomb missions don't seem to be working at all
- 0009013: Turn altitude band logics
- 0009105: Mines explode without contact
- 0009148: Add Attachment Dialog: instant crash when pressing the Add Existing Button
- 0001144: Add weapon flag: Terminal counter-CIWS manouvering
- 0009143: Proficiency and damage control
- 0008000: Auto triggered mission when target is out of range
- 0008973: A Map Zoom Bug
- 0009074: [UI] Scenario becomes Unresponsive
- 0009118: Downtown: Add tankers
- 0008752: DB3k: Jan's JF-17 Update
- 0008929: DB3k: Nuclear NoDong
- 0002951: DB3K: 1L222 Avtobaza ELINT & OECM System
- 0003262: DB3k Update: Add Indian L14 INS Ghorpad (1974)
- 0003411: DB3K: 1L222 Avtobaza ELINT + jammer
- 0003875: Russian helo updates
- 0008331: DB3k Update: MH-60M
- 0008316: MdCN / SCALP-Navale missile
- 0005419: JSOW minimum altitude is too low
- 0008332: DB3k: MH-60A Update
- 0008336: DB3k: MH-60L Updates
- 0008337: DB3k: MH-60A
- 0008654: Sea King Surge Times
- 0008613: Yaogan-24 satellite
- 0008599: DB3k; Add A-3 Skywarriors to DB3k
- 0008548: Chinese Satellite Information
- 0008692: Fresh info on Band-Stand radar
- 0008894: DB3k: Add A 195 Tide (Australia)
- 0009031: DB3k: Add Ukrainian 2S7 Pion artillery
- 0008979: Iranian BTR-60 + ZU-23-2 SPAAG
- 0008968: DB3K: Canadian Ground Units
- 0009039: Lightnings need non-AB flight profile
- 0009043: DB3k; Type 54/54A/56/52D VDS,/ECM/ESM/Sonar.Towed Decoy upgrade
- 0009052: DB3k: Bastion Systems missing Monolit radars
- 0008306: Would like the Strike Autoplanner works on planes in the air
- 0009185: WRA Issue - Heat Seeking missile fires from long range when only designated for self defense
- 0009202: Ship Mine Detection seems broken
- 0009190: Satellite Prediction Sort by Date goofed
- 0004906: Trigger: Posture change
- 0004997: Gun explosion on facilities are sometimes far off
- 0006434: Posture Event editor
- 0006460: [481] Diagnostic settings on by default
- 0006463: [481] Air Ops window refresh
- 0009172: [Sensors Modelling] Improve AESA modelling
- 0009224: Shift + D Causes Crash
- 0009220: Not able to drop a contact
- 0009259: Mission Editor Dialog: Profile setting not saving
- 0005847: DB3K Skywarriers post-1980: KA-3B, EKA-3B
- 0008228: Missing US radars
- 0008333: DB3k: MH-60K
- 0006373: Egyptian SA-3 Update
- 0008245: DB3k Update: Add Penguin to Turkish S-70B2 Seahawk
- 0008379: DB3k Update: Iranian F-4 Tanker War loadouts
- 0008700: DB3k; MIstral Missile Concerns
- 0008600: DB3k; UK JSF Paveway IV Loadout
- 0008533: France Orders Airbus A330 MRTT air-to-air refuelling aircraft (France 2018)
- 0008530: DB3k: Helmet Mounted Sites for F-16's
- 0009116: DB3k: Italian F-35C's can't operate from Cavour->can't land
- 0009084: DB3k: No local control with 16 inch guns
- 0009080: Orkan-class FACs get RBS-15 Mk3
- 0008719: Typhoon Mod (Proj. 941UM TK-208 Dmitri Donskoy)
- 0009234: DB3k Update: Add SBU-64 AASM/M (0/10000) Weapons Record
- 0009197: DB3k: 3 Runway Generics Airfield Units
- 0009175: DB3k Update: #2000 Lizard LGB Warhead Wrong
- 0009120: DB3K Jan's NH90 Caïman Updates
- 0009119: DB3k: Jan's AS.565 Panther Upgrades
- 0009235: DB3k Update: Add Hellfires for Tigers to Mistral Helicopter Magazine
- 0009252: DB3k Update: Need to update DeGaulle


MAJOR NEW FEATURES
===============================

* Weapon Release Authorization (WRA). See here: http://www.warfaresims.com/?p=3598

* Mission Editor 2.0 . See here: http://www.warfaresims.com/?p=3653

* Scenario Attachments (aka auto-bundling). See here: http://www.warfaresims.com/?p=3710


« Last Edit: February 18, 2015, 01:01:53 PM by Admin »
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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #17 on: February 18, 2015, 10:52:08 AM »
USER INTERFACE IMPROVEMENTS
================================

Updated functionality
----------------------
- Ignore plotted course when attacking: moved to doctrine
- Hold Fire turned into doctrine setting and merged with Engage Unknown to become Weapon Control Setting (WCS)
- Added menu item to window for configuring Quick Turnaround for airborne aircraft
- Added menu item to window for setting fuel and airborne time for airborne aircraft


Doctrine changes
----------------------
- Doctrine tab in Doctrine window re-done
- EMCON tab in Doctrine window updated
- Added Weapon Release Authorization (WRA) tab to Doctrine window
- Ctrl + Shift + F9 opens side-wide Doctrine window


Air Ops (F6) window
----------------------
- Added 'Assign to mission' button to allow the player to assign aircraft to missions
- Added 'Doctrine' button to update various setting for aircraft whilst still on the ground
- Added context (right mouse-click) menu


Boat Ops (F7) window
----------------------
- Window redone, added 'Abort launch' button and synched looks and functionality with AirOps
- Added 'Assign to mission' button to allow the player to assign boats to missions
- Added 'Doctrine' button to update various setting for boats whilst still in dock/davit
- Added context (right mouse-click) menu


Land range for weapons
----------------------
- Added 'Land range' for weapons, to separate surface and land gunnery ranges for large-caliber guns. For example, surface range for the 16 inch guns on the Iowa class is 12nm (fire control limitations), while land range is 21nm (max ballistic range).
- Added 'Land Weapons' range rings. Harpoon anti-ship missiles and Tomahawk TLAMs now have separate range rings.
- Range rings take into account nuclear weapons release doctrine, showing the TLAM-N and TLAM-C ranges depending on whether nuclear release has been granted or not.


Weapon Allocation ('Attack Target') window
----------------------------------------------
The Weapon Allocation window has been re-designed. One of the most noticeable changes is the ability to multi-select targets and assign salvos to all with one mouse click. This functionality uses the Weapon Release Authorization (WRA) table to automatically create fire missions with pre-defined weapon quantities. It should be noted that assigning salvos this way does not take into account shooter limitations or automatic fire range limitations. Pressing the 'Assign Salvo' button multiple times will add additional salvo quantities of weapons.

Another significant change is that the number weapons fired or already impacted as part of the ongoing salvo are displayed alongside yet-to-fire (assigned) weapons. This means the player gets a much better overview of what targets are currently under fire and the weapons involved.

The updated window also allows the player to add and remove shooting units and targets. In theory, this means that the player only needs to open the window once per scenario, and add/remove units and targets as needed. Destroyed units and targets are automatically cleared from the list.

Finally, the player can now resize the window, and it will also auto-update when the player runs the simulator. The player can also de-allocate large quantities of weapons with one mouse click.


Mission Editor
-----------------
* The "Area Editor" component (used on mission editor etc.) has a new button: "Highlight + center on selected". If one or more reference points are currently selected, clicking this button highlights them and brings the map camera to their geographic center. This is useful, for example, for quickly seeing and moving around the reference points that comprise a patrol area.


Contact management
---------------------
* New UI feature: You can now filter-out a selected contact ("Filter-out" command on the contact context/right-click menu). Filtered-out contacts are shown ghosted and no information on their movement vector, sensor & weapon range symbols and AoU is presented on the map. This can be useful if you have a lot of contacts of no interest (e.g neutrals) on the map and want to eliminate the clutter they create. You can cancel a contact's filter-out status the same way.

You can temporarily override a contact's filtered-out status by hovering the mouse cursor over it. This allows filtering-out multiple contacts to reduce map clutter, and then checking them individually "at a glance" to determine if they're worth reseting their filter-out.


Misc
---------
* The DB viewer now lists additional information for mounts & weapons (compatible directors, autonomous, local control possible etc.)


SIMULATION IMPROVEMENTS
===============================

* Thoroughly revised mechanics for the endgame of AAW weapons against aircraft:

a) Speed is life: Most AAW weapons are optimized for engaging highly-subsonic (500-600 kts) targets since this is by far the most common flight regime in the jet age. Target aircraft at higher speed are proportionally more difficult to engage both for guns and guided weapons. The degradation depends on the maximum target speed of the AAW weapon (listed on the DB viewer); for example a SAM with a 1500-kts max target speed will be severely degraded against a 1200-knot target while a missile with a 5000-kt max target speed will barely notice the difference. This makes high-speed aircraft like the SR-71 and MiG-25R (and UAVs like the D-21 and Tu-123) very tough targets even if the intercept geometry is achieved, which is consistent with RL reports.

This also means that an aircraft evading a missile (and having its speed reduced as a result of the manouver) will, for at least a few seconds, have reduced ability to dodge subsequent attacks until it accelerates again to higher speed. This means that oft-quoted real combat examples like the "Kosovo Slammer Dodger" (the Serbian MiG-29 that evaded 3 AMRAAMs before finally succumbing to the fourth, probably because it was close to stall speed by then) are actually now reproducible in the sim. So ripple-fire those AAMs/SAMs!

b) The evasion bonus must now be earned: Until now all aircraft got their full evasion bonus (as long as they detected the incoming weapon) regardless of their actual geometry at the time of impact. This allowed players to "cheat" by disabling auto-evasion on an aircraft, heading stright down their target (or enemy shooter) and still get the full evasion modifier. Now however, the projected impact angle is critical: High-deflection ("crossing target") impacts maximize the agility effect, while head-on (less so) and tail-on (severely more so) impacts significantly reduce the actual evasion modifier (with further variations for forward-oblique and rear-oblique geometries). So now it often comes down to "beam or die", as in known RL engagements.


* AAW missiles attacking small-or-larger size ships/facilities disable their proximity (airburst) fuzes and rely on direct impact instead. Primary damage delivery is through impact kinetic energy.

* Sub battery recharge rate has been significantly increased. Also now the recharge rate is maximum when creeping, and reduces as throttle setting increases.


AI & DOCTRINE / ROE IMPROVEMENTS
===================================
* Doctrine for landed aircraft use new inheritance rules for Air Ops Tempo and Quick Turnaround, so that aircraft will use the Air Ops Tempo and Quick Turnaround setting of the base they're currently staying unless explicitly set on the aircraft themselves or their mission: Unit - mission - host - host's mission - host's group - side

* New ‘Weapon Control Status’ (WCS) replaces 'Fire at unidentified contact' doctrine and the Hold Fire functionality for units. The WCS settings are:
-- WEAPONS FREE - fire at any contact not positively identified as friendly
-- WEAPONS TIGHT - fire only at contacts positively identified as hostile
-- WEAPONS HOLD - do not fire except in self defence (manual only)

* Airborne aircraft assigned to strike mission via right-click menu or Unit -> Assign To Mission will have flightplans automatically generated for them.


DATA IMPROVEMENTS
=======================

* Includes rebuilt & updated versions of all official scenarios.

* Includes the latest versions of the DB3000 & CWDB.

Database additions include:

Add Satellite 80 Ofeq [SAR] Israel Generic 2008
Add Ship 2711 D 650 Aquitaine (FREMM ASW) France Navy 2016 SCALP EG
Add facility 2378 AvGas Bunker (3000k Liter Tank)
Add facility 2379 AvGas Bunker (1500k Liter Tank)
Add facility 2380 Armored Plt(Leopard 2A4M MBT x 4) Canadian Army 2010 x80, ex. Netherlands
Add facility 2381 Armored Plt(Leopard 2A6M MBT x 4) Canandian Army 2007
Add facility 2382 Motor Inf Plt (LAV-III Kodiak x4) 2002
Add facility 2383 Arty Bty (155mm/39 M777 Towed Howitzer x 6) Canada Army 2006
Add facility 2384 Inf Plt (Canadian Paratroopers) Canada Army
Add facility 2385 Inf Plt (Canadian Army) Canada Army
Add facility 2386 Motor Inf Plt (Lav III ICS Kodiak x 4) Canada Army 2009
Add facility 2387 SAM Sec (Blowpipe MANPADS x 4) Canada Army 1980-1989
Add facility 2388 SSM PLt (FGM-148 Javelin x 3) Canada Army 2010
Add faciltiy 2389 Mech Inf Plt (M113A2 APC x 4) Canada Army 1980
Add faciltiy 2390 Armored Plt(Leopard C1 MBT x4) Canada Army 1978
Add weapon 3077 KAB-1500Kr-Pr-TV/EO
Add loadout 19453 SU-30MKK, China 2002, KAB-1500Kr-Pr TV/E)
Add loadout 19461 MH-60L DAP, 1992 (AGM-114F Hellfire, Hydra Rockets)
Add loadout 19462 MH-60L DAP, 1995 (AGM-114H Hellfire, Hydra Rockets)
Add sensor 5331 China SJD-X [Unknown VDS] Type 54++, Type 056 ASW
Add sensor 5332 AAQ-29A FLIR CH-53E
Add Facility 2391 Art Bty(203mm/44 2A44 2S7 Pion 1975) Soviet Union 1975 1991
Add Facility 2932 Art Bty(203mm/44 2A44 2S7 Pion 1975) Russia 1992
Add Facility 2932 Art Bty(203mm/44 2A44 2S7 Pion 1975) Ukraine 1992
Add 2712 Ghorpad [Pr.773 Polocny C] India Navy 1974
Add 2713 Cheetah [Pr.773 Polocny D] India Navy 1985
Add facility 2934 Vehicle Avtobaza Kvant IL222 Mobile Jammer + Elint Russia
Add sensor 5333 Avtobaza [IL222]
add sensor 5334 ELINT [Avtobaza]
Add facility 2935 AAA Plt/2 (23mm ZSU-23-2 BTR-60 x 2) Iran Army
Add weapons 3080 China Acoustidc Decoy
Add ship 2714 Type 054A Jiangkai II [530 Xuzhuou] China Navy 2015 VDS Upgrade
Add ship 2715 AO 195 Supply [Tide Class] Australia Navy 1962-1984 ex Tide Austral
Add weapon 3081 25mm DRAGAR Burst [10 rounds]
Add facility 2396 Mech Inf Plt (VBCI x IFV x 4) France Army
Add facility 2397 Arty Bty 155mm TRF-1 Towed Howitzer x 6) France Army 1989
Add facility 2398 Armored Plt (PT-76B x 3) Indonesia Army 1978-1995
Add facitly 2399 Armored Plt (Scorpion 90 Light Tank) Indonesia Army 1998
Add facility 2400 Armored Plt (Leopard 2A4 MBT x 3) Indonesia Army 2014
Add facily 2401 Arty Bty (155mm/52 Caesar Self-Propelled Howitzer) France Army 2008
Add loadout out 19465-19466 GBU-27 for F-15I
Add loadout 19467 GBU-27 for F-16 Block 30 Israel
Add loadout 19468 GBU-27 for F-16 Block 40 Israel
Add loadouts 19475-19476 for F-16 I 2009 Israel GBU-38
Add loadouts 19477-19478 for F-15I 2009 Israel GBU-38
Add facility 2402 Mech Inf Plt (Marder 1A3 IFV x 4) Indonesia Army 2014
Add facility 2403 Inf Plt (Indonesian Army) Indonesia Army 00
Add facility 2404 Inf Plt (Indonesian Marines) Indonesia Army 00
Add faciltiy 2405 Mech Inf Plt (BMP-3 IFV x 4) Indonesia Marines 2010 x50
Add facility 2406 Vehicle (BV206S x 2) Generic Generic 0 0
Add facility 2407 Motor Rifle Plt (Pindad APS-3 Anoa x 4) Indonesia Army 2010
Add facility 2408 Armored Plt (PT-90 Light Amphibious Tank x 3) Indonesia Marines 1996
Add facility 2409 Mech Inf Plt (AMX-10P IFV x 4) Indonesia Marine Corps
Add facility 2410 AMX-10-PAC-90 Indonesian Marines 1999
Add facility 2411 Arty Sec(RM-70 MLRS x 2) Indonesia Marine Corps 2003 few, in sections
Add weapons record 7547 SBU-64 AASM/M [Hammer, MK82, GPS]
Add loadout 19488 Iranian F-4E Hydra 70mm
Add loadout 19489 Iranian F-4D Hydra 70mm
Add Facilty 2413 Single-Unit Airfield (3 x 4000m Runways) Generic, Invisible
Add Facilty 2414 Single-Unit Airfield (3 x 2601-3200 Runways) Generic, Invisible
Add Facility 2415 Single-Unit Airfield (3 x 3201-4000 Runways) Generic, Invisible
Add Facility 2416 Single-Unit Airfield (4 x 4000+) Generic, Invisible, Super Airport
Add aircraft 3887 AS.565MA Panther S2 2012-00
add loadout 19492 S-70-28 Turkey Penguin
Add weapons record 7548 GBU-49/B 60/60-Carrier
Add weapons record 7549 AREOS Recon Pod 4/4/60 Carrier
Add weapons record 7550 Paveway IV [mk82]60/60/60-Carrier
Add submarine 579 PLARB-941UM Dimitri Donskoy [Typhoon, Akula] Russia Navy 2012, x1 unit, Bulava Test

Final Request: For those of you that had the sound crash issue please turn your sounds back on if you'd like. We believe this patch resolves it.

< Message edited by Sunburn -- 2/17/2015 4:42:52 PM >
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Offline Beef

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #18 on: February 19, 2015, 12:17:09 AM »
I updated to 1.07 and created and played a very small scenario I made. No noted issues thus far.
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #19 on: February 20, 2015, 04:36:15 PM »
Command v.1.07 Release Candidate 4 (Build 676) 2/20/2015
=====================================================

Download:
MIRROR #1 https://drive.google.com/file/d/0B205vpZC1pGmb3JtUVE4bS1fd0E/view?usp=sharing
MIRROR #2 http://1drv.ms/1vN3V0M

Fixed:
- 0009293: High-AU issue in Ayn Al Arab
- FIXED: Consistent freeze-up on 'Ukraine Escalation'
- 0009297: Gunfire versus ships in any conditions is way too accurate
- 0009287: 2 issues with Doctrines when saving and reloading
- 0009292: [675] "Unit enters area" triggers not firing
- 0009289: Clicking Mission link partially shows wrong mission info
- 0009286: Adding already attached attachment causes crash
- 0009288: Adding/Removing unit to mission without unit causes crashes

< Message edited by Sunburn -- 2/20/2015 9:30:02 AM >
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Offline Yassy

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #20 on: February 22, 2015, 08:15:02 PM »
I am waiting until the release patch hits. :)
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #21 on: February 23, 2015, 12:01:54 AM »
I am waiting until the release patch hits. :)

You may be right lol
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #22 on: March 09, 2015, 03:30:57 PM »
Command v1.07 has been released

Full list here: http://www.matrixgames.com/forums/tm.asp?m=3817172#

Version 1.07 is ready and along with the usual bug fixes and database additions it introduces elements highly anticipated by the community. First of all there is the implementation of the Weapon Release Authorization (WRA) feature that allows players and scenario designers to precisely tailor weapon allocation logic at different scales.

And it’s also an opportunity to unveil Mission Editor 2.0, a powerful tool that offers way more customization options for the behavior of units. And on top of that, another improvement is the integration of the Scenario Attachments which allows bundling of all the assets with the scenario file to make the game even more user-friendly.

Of course these new features come free to all existing owners of Command and players will be also happy to discover that there is much more to enjoy in 1.07:

• Much more refined mechanics for air engagements & evasion, taking into account target speed and impact angle. This outright kills a number of player "cheats"
• Significantly expanded Lua-scripting features
• Revised weapon allocation screen
• Right-click menu also for contacts and some new nifty functionality for them (e.g. "ghost out" a low-interest contact to reduce map clutter)
• Heavier effect of proficiency levels on damage control & underway repairs
• Huge performance increase in scenarios with zones


Download the patch here: ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandModernAirNavalOperations-UpdateComp-v107.zip
Get more information on Command: Modern Air/Naval Operations WOTY from its official product page

Release note:

v1.07 Release Notes
===========================================


MAJOR NEW FEATURES
===============================

* Weapon Release Authorization (WRA). See here: http://www.warfaresims.com/?p=3598

* Mission Editor 2.0 . See here: http://www.warfaresims.com/?p=3653

* Scenario Attachments (aka auto-bundling). See here: http://www.warfaresims.com/?p=3710


USER INTERFACE IMPROVEMENTS
================================

Updated functionality
----------------------
- Ignore plotted course when attacking: moved to doctrine
- Hold Fire turned into doctrine setting and merged with Engage Unknown to become Weapon Control Setting (WCS)
- Added menu item to window for configuring Quick Turnaround for airborne aircraft
- Added menu item to window for setting fuel and airborne time for airborne aircraft


Doctrine changes
----------------------
- Doctrine tab in Doctrine window re-done
- EMCON tab in Doctrine window updated
- Added Weapon Release Authorization (WRA) tab to Doctrine window
- Ctrl + Shift + F9 opens side-wide Doctrine window


Air Ops (F6) window
----------------------
- Added 'Assign to mission' button to allow the player to assign aircraft to missions
- Added 'Doctrine' button to update various setting for aircraft whilst still on the ground
- Added context (right mouse-click) menu


Boat Ops (F7) window
----------------------
- Window redone, added 'Abort launch' button and synched looks and functionality with AirOps
- Added 'Assign to mission' button to allow the player to assign boats to missions
- Added 'Doctrine' button to update various setting for boats whilst still in dock/davit
- Added context (right mouse-click) menu


Land range for weapons
----------------------
- Added 'Land range' for weapons, to separate surface and land gunnery ranges for large-caliber guns. For example, surface range for the 16 inch guns on the Iowa class is 12nm (fire control limitations), while land range is 21nm (max ballistic range).
- Added 'Land Weapons' range rings. Harpoon anti-ship missiles and Tomahawk TLAMs now have separate range rings.
- Range rings take into account nuclear weapons release doctrine, showing the TLAM-N and TLAM-C ranges depending on whether nuclear release has been granted or not.


Weapon Allocation ('Attack Target') window
----------------------------------------------
The Weapon Allocation window has been re-designed. One of the most noticeable changes is the ability to multi-select targets and assign salvos to all with one mouse click. This functionality uses the Weapon Release Authorization (WRA) table to automatically create fire missions with pre-defined weapon quantities. It should be noted that assigning salvos this way does not take into account shooter limitations or automatic fire range limitations. Pressing the 'Assign Salvo' button multiple times will add additional salvo quantities of weapons.

Another significant change is that the number weapons fired or already impacted as part of the ongoing salvo are displayed alongside yet-to-fire (assigned) weapons. This means the player gets a much better overview of what targets are currently under fire and the weapons involved.

The updated window also allows the player to add and remove shooting units and targets. In theory, this means that the player only needs to open the window once per scenario, and add/remove units and targets as needed. Destroyed units and targets are automatically cleared from the list.

Finally, the player can now resize the window, and it will also auto-update when the player runs the simulator. The player can also de-allocate large quantities of weapons with one mouse click.


Mission Editor
-----------------
* The "Area Editor" component (used on mission editor etc.) has a new button: "Highlight + center on selected". If one or more reference points are currently selected, clicking this button highlights them and brings the map camera to their geographic center. This is useful, for example, for quickly seeing and moving around the reference points that comprise a patrol area.


Contact management
---------------------
* New UI feature: You can now filter-out a selected contact ("Filter-out" command on the contact context/right-click menu). Filtered-out contacts are shown ghosted and no information on their movement vector, sensor & weapon range symbols and AoU is presented on the map. This can be useful if you have a lot of contacts of no interest (e.g neutrals) on the map and want to eliminate the clutter they create. You can cancel a contact's filter-out status the same way.

You can temporarily override a contact's filtered-out status by hovering the mouse cursor over it. This allows filtering-out multiple contacts to reduce map clutter, and then checking them individually "at a glance" to determine if they're worth reseting their filter-out.


Misc
---------
* The DB viewer now lists additional information for mounts & weapons (compatible directors, autonomous, local control possible etc.)


SIMULATION IMPROVEMENTS
===============================

* Thoroughly revised mechanics for the endgame of AAW weapons against aircraft:

a) Speed is life: Most AAW weapons are optimized for engaging highly-subsonic (500-600 kts) targets since this is by far the most common flight regime in the jet age. Target aircraft at higher speed are proportionally more difficult to engage both for guns and guided weapons. The degradation depends on the maximum target speed of the AAW weapon (listed on the DB viewer); for example a SAM with a 1500-kts max target speed will be severely degraded against a 1200-knot target while a missile with a 5000-kt max target speed will barely notice the difference. This makes high-speed aircraft like the SR-71 and MiG-25R (and UAVs like the D-21 and Tu-123) very tough targets even if the intercept geometry is achieved, which is consistent with RL reports.

This also means that an aircraft evading a missile (and having its speed reduced as a result of the manouver) will, for at least a few seconds, have reduced ability to dodge subsequent attacks until it accelerates again to higher speed. This means that oft-quoted real combat examples like the "Kosovo Slammer Dodger" (the Serbian MiG-29 that evaded 3 AMRAAMs before finally succumbing to the fourth, probably because it was close to stall speed by then) are actually now reproducible in the sim. So ripple-fire those AAMs/SAMs!

b) The evasion bonus must now be earned: Until now all aircraft got their full evasion bonus (as long as they detected the incoming weapon) regardless of their actual geometry at the time of impact. This allowed players to "cheat" by disabling auto-evasion on an aircraft, heading stright down their target (or enemy shooter) and still get the full evasion modifier. Now however, the projected impact angle is critical: High-deflection ("crossing target") impacts maximize the agility effect, while head-on (less so) and tail-on (severely more so) impacts significantly reduce the actual evasion modifier (with further variations for forward-oblique and rear-oblique geometries). So now it often comes down to "beam or die", as in known RL engagements.


* AAW missiles attacking small-or-larger size ships/facilities disable their proximity (airburst) fuzes and rely on direct impact instead. Primary damage delivery is through impact kinetic energy.

* Sub battery recharge rate has been significantly increased. Also now the recharge rate is maximum when creeping, and reduces as throttle setting increases.


AI & DOCTRINE / ROE IMPROVEMENTS
===================================
* Doctrine for landed aircraft use new inheritance rules for Air Ops Tempo and Quick Turnaround, so that aircraft will use the Air Ops Tempo and Quick Turnaround setting of the base they're currently staying unless explicitly set on the aircraft themselves or their mission: Unit - mission - host - host's mission - host's group - side

* New ‘Weapon Control Status’ (WCS) replaces 'Fire at unidentified contact' doctrine and the Hold Fire functionality for units. The WCS settings are:
-- WEAPONS FREE - fire at any contact not positively identified as friendly
-- WEAPONS TIGHT - fire only at contacts positively identified as hostile
-- WEAPONS HOLD - do not fire except in self defence (manual only)

* Airborne aircraft assigned to strike mission via right-click menu or Unit -> Assign To Mission will have flightplans automatically generated for them.


DATA IMPROVEMENTS (List to long)

Misc. Fixes & Additions (List to long)

Full list here: http://www.matrixgames.com/forums/tm.asp?m=3817172#
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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #23 on: March 10, 2015, 04:35:35 AM »
thanks for posting asid
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #24 on: March 15, 2015, 01:19:02 PM »
new revision of the Command community scenario pack

Posted By Dimitris  date=13/03/15



Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains all existing scenarios updated to the latest databases accompanying the v1.07 release, plus five brand-new scenarios:
  • Probe of Feint, 1963: As Red China edges closer to a usable nuclear weapon, many actors, including the United States, watch with increasing alarm. Eventually pre-emptive action is decided upon - but in a way that will not be obvious...
       
  • Water Wars, 2017: For over 100 years Bolivia has tried to reacquire territory  lost to Chile in a series of conflicts in the late 19th century, particularly the valuable province and port of Antofagasta, which provides access to the Pacific. In December of 2015 the ICJ delivered a shocking verdict that Chile had illegally acquired the land from Bolivia and must provide them sovereign access to the sea in the form of a "national corridor" some 20kms wide.  Chile immediately responded negatively. In retaliation, Bolivia built a dam diverting the Silala river, a waterway vital to Chilean economy. The matter will no longer be settled on the courts or negotiating tables...
       
  • Angamos Goes The Distance, 1980: A Peruvian submarine must conduct a covert extraction of Peruvian government personnel (i.e. spies) from Chile. The Chilean navy will shoot unidentified intruders first and ask questions later.
       
  • Andaman Sea Clash, 2005: In 2004, tensions between Thailand and Myanmar increased.  During the summer of that year, a Thai fishing boat was sunk by a Burmese patrol boat. Seven months later tensions have remained high and Thailand has started to conduct regular patrols in the Andaman Sea to protect Thai fishing boats.  Myanmar has not protested this action, but has made it clear that it will not tolerate Thai fishing boats violating its territorial waters or its protected fisheries.
       
  • Operation Fei Lian, 2019: The baloon is going up in the Korean peninsula - but it's not the conflict that everyone planned and prepared for. Radical elements of the North Korean military are attempting a coup, and back-channel talks with the Chinese leadership lead to Beijing decide to support the rebels. As the General in command of the Shenyang military district, you are ordered to destroy the North Korean air force as well as the NK "strategic" nuclear forces, using the PLAAF assets in your command.

As always, the community scenario pack is available for download at the WarfareSims download section:
http://www.warfaresims.com/?page_id=1876
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #25 on: April 05, 2015, 05:02:36 AM »
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #26 on: April 09, 2015, 08:34:35 PM »
New Scenario Pack

09/04/15



WarfareSims download section: http://www.warfaresims.com/?page_id=1876


Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains nine brand-new scenarios:     

They Came From The Museum, 2015: Soviet/Russian tactical aircraft have a long history of 'inexplicably' showing up in various conflicts under the hands of 'rebel', 'advisor' and otherwise non-official pilots. This scenario assumes that the "little green men" in Ukraine take this strong tradition one step further and piece together a hodgepodge air force from various odd sources, including a number of exhibits from the Luhansk Air Museum. How will these Cold War cast-offs and their mysterious pilots fare against Ukrainian air defences?    

The Battle of Langkawi, 1973: By 1973, the communist insurgency that erupted in Malaysia has taken control of most of the state of Kedah.  They have captured a number of artillery pieces, armored cars, and other military equipment, including a number of aircraft. An international coalition, led by the UK, and including forces from Australia, New Zealand, and Singapore are assisting Malaysia in its fight against the insurgents. However, the Soviet Union, China, India, North Korea, and Cuba have all  recognized the self-declared People's Republic of Kedah - and will actively assist it against blockades of its ports in the Kedah region, including the island of Langkawi.    

The Clash Of Titans II, 2018:  India started the year with intensive naval activity in both Indian Ocean and Arabian sea. The brief Indian incursion into littoral waters of French island Reunion was condemned by French diplomacy. Further diplomatic tension eventually resulted in a double embargo between France and India. A week ago, the French CVBG led by the Charles De Gaulle CV left Toulon naval base and headed to Suez. INS Vikramaditya with its escorts was ordered to head towards the Gulf Of Aden. Politics will continue by other means from now on.    

Closing the Kurile Gap (The War That Never Was) - US, 1989: The Soviet Pacific Fleet would have faced a difficult problem with geography if the Cold War ever went hot. Their largest base, Vladivostok, faces the Sea of Japan. Any units transiting to the Pacific either need to pass through the narrow Tsushima Strait, flanked by likely-hostile South Korea and Japan, or they need to head northwest and pass through the disputed Kurile Islands. The other major Soviet naval base, Petropavlovsk, opens to the Pacific. However, it is located at the end of the remote Kamchatka peninsula and has long, vulnerable supply lines. This scenario examines the Soviet Pacific Fleet's ability to break out through the Kuriles, and the US Navy's role in plugging the gap.    

Closing the Kurile Gap (The War That Never Was) - USSR, 1989: The Soviet side of the above scenario.    

Those Who Face Death, 2014: In this hypothetical "from the headlines" scenario ISIS has captured much more intact military equipment from the Iraqi and Syrian Armies; they also have the technical capabilities to put it to use. Expect to see American, Iraqi, Syrian, Iranian military equipment. You are hunting a convoy of artillery and APCs heading to Mosul from the south before turning west towards the Yazidi camp at Mount Sinjar. You will need to airdrop supplies and parachutists to the Yazidi camp to achieve success. You are sending British and American aircraft from bases in Turkey, Kuwait, and Cyprus.    

Log Bridge, 1989: World War III has been raging. The fighting over Keflavik has been so heavy that what remains of the airfield, currently held by NATO, is unusable.  At the same time, the fighting in Europe has pl aced demands upon available resources that preclude either side sending long range aircraft to attack or defend Iceland.  The fate of Iceland will therefore be decided by a decisive surface battle. The big guns are coming out - literally.    

Nuclear Storm, 1991: Desert Storm is underway, and the unthinkable has happened: Saddam's forces have launched chemical attacks on coalition troops, with significant casualties. Now a retaliation is in order - to illustrate within limits that some lines are not to be crossed.    

No Time for Mischief, 1995: Mischief Reef is in a disputed area of the South China Sea.  In 1995, China angered the Philippines by occupying the reef and constructing structures on it, ostensibly as shelters for fishermen.  In history, the matter did not escalate into violent confrontation. This scenario assumes the government of the Philippines has taken a more aggressive approach, assuming that if worst comes to worst they will be backed up by the United States. 

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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #27 on: April 27, 2015, 08:21:24 PM »
Download here: https://copy.com/pmU3zEGVbkPlCYn0

This is a "service release" for v1.07, containing a number of issue fixes and database requests.

Changes since v1.07:
===========================

- 0009452: WRA Dialog Super Annoyance: Next Column Select refresh up
- 0009406: "Not" condition not retained
- 0003482: DB3K: CBU-107 Passive Attack Weapon
- 0009124: GMLRS Alternate Warhead (new warhead type)
- 0009347: DB3k: Iranian Su-22 Refurbs IOC 2015
- 0009349: CBU-107 Passive Attack Weapon (PAW)
- 0009449: Merkava Mk4 upgraded with APS (anti-ATGM)
- 0009497: DB3k: Yemen SAM Battery Configurations
- 0008018: [554] SOSUS - not good enough
- 0008953: AoUs vary over long ranges
#9394: Crash in b 678, 100299, 100055, 100054
#9416: SEAD Patrol: Altitude overrides set but Command ignoring them
#9258: Edit Mag Dialog: "Add 10000-version of weapon record" button
#9418: Possibly overdone flooding damage
#8036: Need a sanity check for when diesel subs try to chase targets much faster than them
#9472: Sub group crash
#9481: Recharge Procedure Broke: Agostas go to 0 knts when it's time to switch to diesel
FIXED: Salvos were never executed if the WCS-AAW was set to hold (regardless of actual target type)
#9506: Side-level option: Can auto-track civilians
#1364: Non-Illuminate-while-scan radars should not scan while illuminating
#9027: Aircraft on AAW patrol don't engage
#9501: Machine guns cause outsized fire and flooding
#9495: When Ship Group leader destroyed and Group Leader changes group speed is 0kts
- 0001029: Add Yak-130 & M-346 combat trainers to DB3K
- 0003105: DB3K: Ashoura MRBM
- 0003170: DB3K: AC-208 Combat Caravan
- 0003445: DB3K: KAB-500 on Yak-130
- 0003842: DB3K: JDAM-ER
- 0003720: Japanese MCH-101
- 0003452: DB3k Update: Indonesian Submarine Updates
- 0006294: [478] Command UI goes black after a change until I refresh
- 0005009: Add An-2
- 0004969: WPFFontCache_v0400.exe keeps running after command is closed
- 0004288: ‘SCUD B’ VARIANT (HWASONG 5)
- 0004044: Kh-32 ASM
- 0003999: South Korean Ballistic Missiles
- 0006836: (New) Abu Dhabi class
- 0006815: DB3k Update: Add P 191 Abu Dhabi (UAE)- Modified Italian Commmandante Fulgosi)
- 0006781: DB3k: Add Alenia Aermachhi M-346 Master
- 0006570: Jordan CN-235 gunship
- 0006368: DB3k Update: Add Skymaster Observation Planes
- 0007813: Mark List of Platforms
- 0007399: MC-27J
- 0007000: French Barracuda class
- 0006969: DB3k: Request for Current Mig-35
- 0007957: Add MALD to Hornets
- 0007967: DB3K: Add GBU-12F/B DMLGB to Harrier likely hornet
- 0008077: DB3k: Oman C-295 MPA (2015)
- 0008092: DB3k Update: Add KC-135RG (France 2014)
- 0008204: DB3k: Add Tannin (Israeli Dolphin 2 class submarine) IOC 2014
- 0008189: Operation Lightning Strike: Aircraft ride no navigate zone and then can't cross to return to refuel
- 0008142: SSTD system & CAT (Countermeasure Anti-Torpedo)
- 0008138: Mines Strangely detonating
- 0008383: DB3k Update: Alamo A designation should be Alamo E
- 0008273: DB3k: F-22 Speed and Alt
- 0008262: DB3k: Israeli Sub Updates
- 0008244: Spec 111's Various Soviet Fixes
- 0008211: DB3k: Add Romanian Mig-23MF (1979-2001)
- 0008434: DB3k Update: Bluefin/Knifiefish/Reliant series of underwater drones
- 0008435: DB3k: New French Torpedo F21 to IOC in 2016 on french subs
- 0008489: DB3k: Jan's US Tanker Fixes and requests
- 0008540: Brazilian Mirage 2000 Fixes
- 0008529: DB3k: Rafale's don't have helmet mounted sights
- 0008528: DB3k; Jan's Mirage 2000N Updates
- 0008506: DB3k: Mirage 2k Series Updates
- 0008542: DB3k: Jan's ASMP Missile stats
- 0008554: DB3k: Type 42.3 Update
- 0008603: DB3k; Info on new Rafale Batches
- 0008679: DB3k: AC-208 Combat Caravan Light Attack Aircraft
- 0008662: DB3k: Etendard fuel tank issue
- 0008623: Qassed-1 (GBU-78/A) EO-guided bomb
- 0008699: DB3k; Brimstone Updates for Typhoon and Tornado
- 0008697: DB3k; Jan's Tiger Helo Updates
- 0008689: DB3k: Mald J's have active data link so can be retasked etc
- 0008680: DB3k: Jan's Super Etendard Updates
- 0008701: DB3k: Add L-159A ALka
- 0008705: DB3k: Add Dassault Neuron UAV
- 0008706: DB3k: Kirov Concerns
- 0008720: Kirov MLU update
- 0008781: Set RCS of biologics to 'not detectable'
- 0008770: DB3k: Jan's Taiwan Mirage 2k fixes
- 0008729: DB3k: #2305 - SKR Admiral Grigorovich [Pr.1135.6M] Concerns
- 0008815: DB3k: Sa'ar 72-class corvette
- 0008816: DB3k: Jan's Dutch Frigate Updates
- 0008820: DB3k: Finnish Hornet Upgrades
- 0008825: DB3k: TU-22 Concerns
- 0008940: Finnish F-18C/D MLU-2 upgrade
- 0008845: MALD-J gets two-way datalink
- 0008842: DB3k: MiG-31 Arrow update
- 0008835: DB3k: Add Sparrow to F-20 TigerShark
- 0008827: Kirov Updates
- 0009028: F-22 should fly strike missions at 55k ft
- 0009014: P-3C Harpoon loadout does not carry sonobuoys
- 0008998: MiG-35 Fulcrum-F with Zhuk-AE
- 0008997: R-27T/ET has BOL & LOAL capability
- 0008967: DB3k: J-10B Updates (3300 ID): new IOC, engines and loadouts
- 0009141: HAF A-7H assymetrical strike loadout
- 0009122: DB3k: FIx Iraqi SA-22 Greyhound stats
- 0009121: DB3k: Jan's Cn-235 Updates
- 0009093: DB3k: Add Dutch F-35
- 0009047: A-12 loadouts and other data
- 0009037: Updated info on UKSK (new Russian universal VLS)
- 0009155: Remove Super-530D from HAF M-2000EGM/BGM 2012+ loadouts
- 0009156: DB3k Update: South Korean Global Hawk IOC 2018
- 0009163: Saudi Typhoons get Meteor
- 0009167: APG-83 SABR radar for Taiwan F-16s
- 0009174: DB3k: Jan's Gazelle Fixes
- 0009196: Db3k Edit: Israeli F-35A updates
- 0009177: DB3k: Concern about 35mm Milennium not being able toshoot at missiles
- 0009176: DB3k: Jan's Greek Mirage 2000 Updates
- 0009198: DB3k: Iran vs. ISIL loadouts
- 0009238: HN Combattante IIIBs to get Harpoon by end of 2015
- 0009240: DB3k: Tomcat's MQ-9 Reaper Updates
- 0009256: DB3k; Jan's ME Mirage 2k Updates
- 0009245: CWDB: Single-rail launchers must NOT reserve targets
- 0009244: DB3k: Add Dutch Reaper MQ-9
- 0009243: DB3k; Implemente Volcano, Davide and Dart Rounds for Oto Melara Deck Guns
- 0009241: DB3k: Tomcat's Dutch F-16 Updates
- 0009265: 672 F-4J/AIM-7F target illumination
- 0009276: Jan's FREMM Concerns
- 0009277: DB3k; Triode's OODA Concerns
- 0009278: Hellfishe's Volcano Deck Gun Ammo Concern
- 0009330: Knifefish UUV
- 0009329: J-20 update
- 0009305: French Lancaster DB Update
- 0009303: OODA Range Type 43 Destroyer
- 0009304: Etendard IVP no Recon Loadout
- 0009279: DB3k: Corsairs French Updates
- 0009334: DB3k: Triode SSM Warhead Concerns
- 0009335: DB3k: Add Brimstone II Loadout to British F-35
- 0009337: DB3k: Add AU F-35A
- 0009350: Su-30MKM avionics update
- 0009342: DB3k: Add Israeli RPS-42 short range radars
- 0009340: DB3k Update: Add Saudi Typhoon at to ground loadouts
- 0009338: DB3k: Add Ghannatha Patrol Boats (UAE, 2015)
- 0009363: DB3k Update: A-10C Loadout Request
- 0009358: CWDB SS-2 Missile cannot reach stated maximum range
- 0009354: LCS - ASuW configuration (Longbow Hellfire)
- 0009353: Various torpedo & ATT updates
- 0009352: RAQ-25 UCLASS
- 0009351: LaWS update
- 0009367: PBK-500U family
- 0009366: DB3k: CJ-10 named DF-10
- 0009365: DB3k: SU-35 Requests GPS Guided Bombs
- 0009364: DB3k: SU-34 Fullback Updates
- 0009377: DB3k Update: Saudi Tornado IDS Upgrades
- 0009372: DB3k: Anti torpedo system info
- 0009371: Anti-Torpedo Torpedo (ATT) systems
- 0009370: DB3k: Structure Requests
- 0009380: DB3k: Add Kasta 2E2 (Flat Face) radar
- 0009381: BRU-70/A DITER on USMC AV-8Bs
- 0009393: Add new Chinese decory and Mineral OTH radar to 52D
- 0009390: DB3k; Facility #2280 - AAA Plt/3 (23mm ZU 23-2 + SA-24 Grouse [ZOM-1-4] x2) of Venezuela is missing the SA-24 Grouse missiles
- 0009388: F-4E Vietnam CAS "Gunslinger" loadout
- 0009387: 2x PL-2s on DPRK J-5s
- 0009383: DB3k: YU-10 Torpedo
- 0009394: Crash in b 678, 100299, 100055, 100054
- 0009396: DB3k: Add Pontoon Bridge
- 0009400: DB3k: Egypt gets S300VM
- 0009403: DB3k: Watchkeeper is missing 360 degree radar
- 0009408: DB3k: Turkish RF-4E's out of service this year
- 0009434: DB3k: Add Hellfire to Aussie MH-60R
- 0009432: DB3k: Zumwalt Updates: Add 30mm Ammo to magazine
- 0009422: Queen Elizabeth CVs will use ski-jump, not catapults
- 0009417: Fleet-class CUSV
- 0009414: MU-90 torpedo IOCs on French Navy NH-90
- 0009435: DB3k: Add Indonesian CN-235
- 0009437: DB3k: SDB Warhead Concerns
- 0009465: Argentine Vicentio De Mayo cant carry Super E
- 0002919: DB3K: RVV-BD, RVV-MD & RVV-SD missiles
- 0003812: Add missing Civilian units
- 0004448: Generic items to add to the DB
- 0006055: DB3k Update; Add Japanese MH-53E Sea Dragon (S-80M-1)
- 0006673: DB3k: Mark's civilian aircraft
- 0007086: DB3k: Add Bombardier Dash 8 Q-300
- 0007228: DB3k: China first S-400 Export Customer
- 0008421: [Cold War Database] Argentine airbases Inst File
- 0008377: DB3k: Add Boeing 777-200LR Commercial Aircraft
- 0008341: DB3k: Helo Sensors
- 0007433: DB3k; Add CH-53K (King Stallion) USMC 2019
- 0008485: DB3k; Updated KH-58 ARM for Pak FA
- 0009054: DB3k. Concerns on #2162-SAM Plt(SA-15e Gauntlet[9k330 Tor-M2KM]) in database)
- 0009055: DB3k Update: Concerns on #2185-SAM Bn(SA-26[42S6 Morfey])
- 0009193: DB3k Update- Triode's Mig-29K Updates
- 0009194: DB3k: Triode's Su-30MKI and Su-30SM #3210 - Su-30MKI Mk2 Flanker G,#3819 - Su-30SM Flanker G Updates
- 0009467: DB3k: All Aircraft in the Yemeni AF just went out of service:)
- 0009466: DB3k: Out of Service Adjustment LHA 1 Tarawa (2012-2015)
- 0009425: DB3k Update: 91N6 radar (S-400)
- 0009405: More commercial AC types
- 0009478: DB3k: JY-8A Radar Fix
- 0009475: DB3k Fix: P-1000 Mounts have 8 P-1000's instead of 2
- 0009474: DB3k: #2733 Slava Moskva armed with older P-500 instead of P-1000
- 0009480: DB3k: Add Pakistani Z-10 (2016)
- 0009479: DB3k: MQ-8C Loadout


New/improved features
=======================
* Map tweak: A targeting vector turns yellow when the targeting unit is not cleared to engage the target (WCS etc.), and green when it is.
* New weapon type: Anti-torpedo torpedoes.
* Added "Reset All Side Scores" button on Losses & Expenditures window.
* The coast/borders line fades out as the camera zooms in on the terrain (similar to GE).
* Subs always recharge their batteries when at periscope depth or shallower.
* Significant speed improvement on large scenarios.
* New side-level option (editable on "Edit Sides" window): Can Auto-track civilians. When enabled, the selected side automatically detects and tracks civilian/commercial units. This simulates access to publicly available traffic sources like AIS, and can be handy for piracy & law-enforcement scenarios.
* Mechanical-scan radars (with the exception of ICWI-capable sets) cannot perform volume scan while they are providing SARH illumination for missiles. So e.g. once a fighter launches a Sparrow at a target it becomes radar-blind to any other contact while it is guiding the weapon. This can severely reduce situational awareness if the fighter is not backed-up by other friendly radars. (It also makes possible co-operative "you draw missile fire and I'll flank and stab him" tactics). Phased-array or ICWI-capable radars do not have this limitation.

Includes the latest versions of the DB3000 and CWDB databases.


CWDB Additions:

Aircraft:

An-2T Colt -- Civilian (Civilian), 1948
Bell 206B-1 JetRanger -- Australia (Navy), 1975, FFG 7 1984-1985
C-47A Dakota [DC-3] -- Commercial (Commercial), 1946
Cessna 337 Super Skymaster -- Civilian (Civilian), 1966
EB-52 Stratofortress -- United States (Air Force), 1975
Etendard IVP -- France (Navy), 1964, Recon + Tanker
F-5E Tiger II [DACT] -- United States (Air Force), 1975
F-5E Tiger II [DACT] -- United States (Navy), 1975
F-5F Tiger II [DACT] -- United States (Air Force), 1975
F-5F Tiger II [DACT] -- United States (Navy), 1975
Hunter FGA Mk.9 [Export FGA.9] -- Zimbabwe (Air Force), 1962-2002, x17
MiG-23MF Flogger B -- Romania (Air Force), 1979-2001
O-1A Bird Dog -- Norway (Army), 1961-1991, 17x + 10x, Field Artillery
O-2A Super Skymaster -- South Korea (Army), 1975-2006
Aero Commander 500B -- Civilian (Civilian), 1966
Aero Commander 500S [Shrike Commander] -- Civilian (Civilian), 1969
F.27-200 Friendship -- Commercial (Commercial), 1959
F.27-400 Friendship -- Commercial (Commercial)
F.28-4000 Fellowship -- Commercial (Commercial), 1977
Learjet 35A -- Civilian (Civilian), 1976, 4x
Learjet 36A -- Civilian (Civilian), 1977, 2x
Tu-134A Crusty -- Commercial (Commercial), 1971

Ships:

AE 23 Nitro -- United States (Navy), 1959
B 04 Bahia San Blas -- Argentina (Navy), 1979
L14 Ghorpad [Pr.773 Polnocny C] -- India (Navy), 1974-2011, 4x
DDG 31 Decatur [Mod Forrest Sherman] -- United States (Navy), 1975-1982, RIM-66A SM-1MR Blk IV
Civilian Life Boat [7m] -- Civilian (Civilian)
Civilian Life Boat [11m] -- Civilian (Civilian)

Facilities:

A/C Helipad (1x Very Large Helicopter) -- Generic (Generic)
Armored Plt (Leopard C1 MBT x 4) -- Canada (Army), 1978
Armored Plt (PT-76B x 3) -- Indonesia (Army), 1978-1995
Arty Bty (203mm/44 2A44 2S7 Pion Self-Propelled Howitzer x 6) -- Soviet Union [-1991] (Red Army), 1975-1991
AvGas Bunker (1500k Liter Tank) -- Generic (Generic)
AvGas Bunker (3000k Liter Tank) -- Generic (Generic)
Marker (Aircraft Wreckage) -- Generic (Generic)
Marker (Geographic/Aimpoint) -- Generic (Generic)
Mech Inf Plt (Marder 1A1 IFV [Milan 1] x 3) -- Germany [FRG/Reunified] (Army), 1979
Mech Inf Plt (TPz Fuchs APC x 4) -- Germany [FRG/Reunified] (Army), 1979-2010
SAM Sec (Blowpipe MANPADS x 4) -- United Kingdom (Royal Marines), 1975
Structure (Forward Operating Base) -- Generic (Generic)
Structure (Military Base) -- Generic (Generic)


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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #28 on: April 27, 2015, 08:22:26 PM »
DB3000 additions:

Aircraft:

A-10C Thunderbolt II -- United States (Air Force), 2015
AC-235 Pocket Gunship -- Jordan (Air Force), 2015, 2x
AC-295 Pocket Gunship -- Jordan (Air Force), 2016, 1x
An-2T Colt -- Civilian (Civilian), 1948
AV-8B Harrier II+ [Night Attack] -- United States (Marine Corps), 2015
AW.101 Merlin [CH-101] -- Japan (Navy), 2017, Antarctic research
AW.101 Merlin AMCM [MCH-101] -- Japan (Navy), 2017, MH-53E Replacement
C-295MPA -- Oman (Air Force), 2015, 3x
C-47A Dakota [DC-3] -- Commercial (Commercial), 1946
Cessna 208A Caravan -- Civilian (Civilian), 1985
Cessna 208A-675 Caravan -- Civilian (Civilian), 1998
Cessna 208B Grand Caravan -- Civilian (Civilian), 1991
Cessna 337 Super Skymaster -- Civilian (Civilian), 1966
Cessna AC-208B Combat Caravan -- Iraq (Air Force), 2011, 3x
Cessna AC-208B Combat Caravan -- Lebanon (Air Force), 2010, 1x + 1x
CN-235-200 -- France (Air Force), 1991, 20x, 1x lost
CN-235-220 -- Indonesia (Air Force), 2009, MPA
CN-235-220M [Patmar] -- Indonesia (Air Force), 2009, MPA
CN-235-300 -- France (Air Force), 2012, 8x
EC.665 Tigre HADE [HA-28] -- Spain (Army), 2016, 18x
EC.665 Tigre HAP [HA-28] -- Spain (Army), 2012-2016, 6x, Tiger, Intermediate version
EF2000 Eurofighter Typhoon -- Saudi Arabia (Air Force), 2015
EF2000 Eurofighter Typhoon Two-Seater -- Saudi Arabia (Air Force), 2015
F/A-18A Hornet -- Australia (Air Force), 2017
F/A-18B Hornet -- Australia (Air Force), 2017
F-15I Eagle [Raam] -- Israel (Air Force), 2011
F-16A Blk 20 Falcon -- Taiwan (Air Force), 2017, AN/APG-83
F-16I Falcon [Sufa] -- Israel (Air Force), 2011
F-35A Lightning II -- Australia (Air Force), 2022
F-35A Lightning II -- Netherlands (Air Force), 2020
F-4E Phantom II -- Iran (Air Force), 2015
F-5A Fresco [MiG-17PF Copy] -- North Korea (Air Force), 2000, Export J-5A, PL-2b
KC-135E Stratotanker -- Chile (Air Force), 2010
KC-135R Stratotanker -- France (Air Force), 1998-2014, 3x
KC-135RG Stratotanker -- France (Air Force), 2014, 3x
L-159A Alca -- Czech Republic [1993-] (Air Force), 2001
L-159T1 Alca -- Czech Republic [1993-] (Air Force), 2009
M.346 Master -- Israel (Air Force), 2015
M.346 Master -- Singapore (Air Force), 2013
M.346 Master [T-346A] -- Italy (Air Force), 2016
MC-27J Praetorian [G.222] Pocket Gunship -- Italy (Air Force), 2017, 3x
MiG-23MF Flogger B -- Romania (Air Force), 1979-2001
MiG-31BM Foxhound -- Russia [1992-] (Air Force), 2016, Few, AA-13
MiG-35 Fulcrum F -- Russia [1992-] (Navy), 2020
MiG-35D Fulcrum F -- Russia [1992-] (Navy), 2020
Mirage 2000D R2.1 -- France (Air Force), 2016, ASTAC Pod
Mirage 2000EG-S3 -- Greece (Air Force), 2013, R.530D retired
Mirage 2000N K3 -- France (Air Force), 2010-2018, ASMP-A Mod
MQ-9B Reaper UAV -- United States (Air Force), 2018
nEUROn UCAV -- France (Air Force), 2019
O-1A Bird Dog -- Norway (Army), 1961-1991, 17x + 10x, Field Artillery
O-2A Super Skymaster -- South Korea (Army), 1975-2006
O-2A Super Skymaster -- United States (Army), 1967-1987
OA-10C Thunderbolt II -- United States (Air Force), 2015
Rafale B -- France (Air Force), 2013, F3
Rafale C -- France (Air Force), 2013, F3
Rafale M -- France (Navy), 2013, F3
RQ-4B Global Hawk Blk 30 UAV -- South Korea (Air Force), 2019
Super Etendard M -- France (Navy), 2007, S5
Tornado IDS -- Saudi Arabia (Air Force), 2013
Tornado IDS -- Saudi Arabia (Air Force), 2015
Y-5 Colt [An-2] -- North Korea (Air Force), 1970-2010, Apparently grounded, unknown date
Yak-130 Mitten -- Algeria (Air Force), 2015
Yak-130 Mitten -- Russia [1992-] (Air Force), 2010
Aero Commander 500B -- Civilian (Civilian), 1966
Aero Commander 500S [Shrike Commander] -- Civilian (Civilian), 1969
Airbus A.350-1000 -- Commercial (Commercial), 2019
Airbus A.350-800 -- Commercial (Commercial), 2017
Airbus A.350-900 -- Commercial (Commercial), 2015
Airbus A.380-800 -- Commercial (Commercial), 2008
An-140 -- Commercial (Commercial), 2001
An-140 [IrAn-140] -- Commercial (Commercial), 2011
An-148-100A -- Commercial (Commercial), 2011
An-26 Curl A -- Civilian (Civilian)
An-72A Coaler C -- Civilian (Civilian)
Boeing 717-200 -- Commercial (Commercial), 2000
Boeing 737-400 -- Commercial (Commercial), 1989, Classic
Boeing 737-500 -- Commercial (Commercial), 1990, Classic
Boeing 737-600 -- Commercial (Commercial), 1999, Next Generation
Boeing 737-700 -- Commercial (Commercial), 1998, Next Generation
Boeing 737-800 -- Commercial (Commercial), 1998, Next Generation
Boeing 737-900 -- Commercial (Commercial), 2001, Next Generation
Boeing 737-900ER -- Commercial (Commercial), 2007, Next Generation
Boeing 777 Freighter -- Commercial (Commercial), 2009
Boeing 777-200 -- Commercial (Commercial), 1995
Boeing 777-200ER -- Commercial (Commercial), 1997
Boeing 777-200LR -- Commercial (Commercial), 1998
Boeing 777-300 -- Commercial (Commercial), 1998
Boeing 777-300ER -- Commercial (Commercial), 1998
Boeing 787-10 Dreamliner -- Commercial (Commercial), 2018
Boeing 787-8 Dreamliner -- Commercial (Commercial), 2012
Boeing 787-9 Dreamliner -- Commercial (Commercial), 2015
Bombardier CRJ100 -- Commercial (Commercial), 1993
Bombardier CRJ1000 -- Commercial (Commercial), 2011
Bombardier CRJ1000ER -- Commercial (Commercial), 1996
Bombardier CRJ100ER -- Commercial (Commercial), 1993
Bombardier CRJ200 -- Commercial (Commercial), 1996
Bombardier CRJ200ER -- Commercial (Commercial), 1996
Bombardier CRJ200LR -- Commercial (Commercial), 1996
Bombardier CRJ700 -- Commercial (Commercial), 2002
Bombardier CRJ700ER -- Commercial (Commercial)
Bombardier CRJ900 -- Commercial (Commercial), 2004
Bombardier CRJ900ER -- Commercial (Commercial)
Bombardier CRJ900LR -- Commercial (Commercial)
CH-53K King Stallion -- United States (Marine Corps), 2019
Dash 8-300 -- Commercial (Commercial), 1990
Dash 8-300 MPRA -- Sweden (Coast Guard), 2008
Dash 8-400 -- Commercial (Commercial), 2000
EMB-120 Brasilia -- Civilian (Civilian), 1986
EMB-120ER Brasilia Advanced -- Civilian (Civilian), 1993
Embraer E-170 [ERJ170-100] -- Commercial (Commercial), 2004
Embraer E-175 [ERJ170-200] -- Commercial (Commercial), 2006
Embraer E-175-E2 -- Commercial (Commercial), 2021
Embraer E-190 [ERJ190-100] -- Commercial (Commercial), 2007
Embraer E-190-E2 -- Commercial (Commercial), 2019
Embraer E-195 [ERJ190-200] -- Commercial (Commercial), 2007
Embraer E-195-E2 -- Commercial (Commercial), 2020
Embraer KC-390 -- Brazil (Air Force), 2018
F.100 [Tay 620] -- Commercial (Commercial), 1988
F.100 [Tay 650] -- Commercial (Commercial), 1989
F.27-200 Friendship -- Commercial (Commercial), 1959
F.27-400 Friendship -- Commercial (Commercial)
F.28-4000 Fellowship -- Commercial (Commercial), 1977
F.50 -- Commercial (Commercial), 1988, 5x
Learjet 35A -- Civilian (Civilian), 1976, 4x
Learjet 36A -- Civilian (Civilian), 1977, 2x
MH-53E Sea Dragon [S-80M-1] -- Japan (Navy), 1989-2014
MiG-29KUB Fulcrum D -- India (Air Force), 2014
MiG-29KUB Fulcrum D -- Russia [1992-] (Navy), 2015
MQ-8C Fire-X UAV [Bell 407 Mod] -- United States (Navy), 2018
Tu-134A Crusty -- Commercial (Commercial), 1971
Tu-134B Crusty -- Commercial (Commercial), 1982
Z-10 Fierce Thunderbolt -- Pakistan (Army), 2017


Ships:

60X <Not Named> [Saar 72] -- Israel (Navy), 2016
CM 51 Almirante Padilla [Type FS 1500] -- Colombia (Navy), 2015
CVN 69 Dwight D. Eisenhower [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 71 Theodore Roosevelt [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 75 Harry S Truman [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 77 George Bush [Nimitz Class] -- United States (Navy), 2014, Anti-Torpedo Torpedo
DDG 113 John Finn [Arleigh Burke Flight IIA Restart] -- United States (Navy), 2017, 1x CWIS
DDG 116 Thomas Hudner [Arleigh Burke Flight IIA Technology Insertion] -- United States (Navy), 2018, 1x CWIS
DDG 122 <Not Named> [Arleigh Burke Flight III] -- United States (Navy), 2022, Exact weapons fit unknown
F 930 Leopold I [Karel Doorman] -- Belgium (Navy), 2013
Fleet Class CUSV [MCM Mission Module] -- United States (Navy), 2016, Unmanned, LCS Based
Ghannatha [Gun Conversion] -- UAE (Navy), 2013, 6x
Ghannatha [Mortar Conversion] -- UAE (Navy), 2013, 6x
Ghannatha [Transport] -- UAE (Navy), 2003-2012, 12x
MPK Mukha [11451 Sokol-2] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1988-1991, 2x
P 191 Abu Dhabi [Mod Commmandante Cigala Fulgosi] -- UAE (Navy), 2015
P 24 Kavaloudis [La Combattante IIIb] -- Greece (Navy), 2015, Harpoon upgrade
P 301 Ghannatha II -- UAE (Navy), 2014, 12x
PG 32 Alcatraz [Point Class] -- Venezuela (Navy), 1992
RKR Admiral Nakhimov [Pr.1144.2M Orlan, Ex-Kalinin] -- Russia [1992-] (Navy), 2019, Refit
RKR Moskva [Pr.1164 Atlant, Ex-Slava] -- Russia [1992-] (Navy), 1995, P-1000
RKR Moskva [Pr.1164 Atlant, Ex-Slava] -- Russia [1992-] (Navy), 2014
SKR Petya II Mod [Pr.159A] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1979-1991, 1x ship, SKR-98, Ox Yoke + Ox Tail
WPB 82301 Point Caution [Point Class] -- United States (Coast Guard), 1961-1999
Civilian Life Boat [7m] -- Civilian (Civilian)
Civilian Life Boat [11m] -- Civilian (Civilian)


Submarines:

Dolphin II [Type 800 Mod] -- Israel (Navy), 2016
401 Cakra [Type 209-1300] -- Indonesia (Navy), 2007, Refit
Knifefish UUV -- United States (Navy), 2017, Modified Bluefin-21, 2x pr LCS MCM Module
S 6XX Barracuda [Suffren] -- France (Navy), 2018
Type 041 Yuan -- China (Navy), 2016, Type 039C, Yu-10


Facilities:

A/C Helipad (1x Very Large Helicopter) -- Generic (Generic)
Bridge (Pontoon, 60 Tons) -- Generic (Generic)
Bridge (Railroad, Single-lane) -- Generic (Generic)
Bridge (Railroad, Two-lane) -- Generic (Generic)
Civilians -- Civilian (Civilian)
Marker (Radio Beacon) -- Generic (Generic)
Marker (Target) -- Generic (Generic)
Radar (Bill Board B [9S15M Obzor]) -- Egypt (Army), 2017, SA-23
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Iraq (Army), 2014, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Russia [1992-] (Army), 2008, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Syria (Army), 2009, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- UAE (Army), 2008, SA-22
Radar (High Screen B [9S19M2 Imbir]) -- Egypt (Army), 2017, SA-23
Radar (RPS-42 TASRS [MHR]) -- Israel (Air Force)
Radar (RPS-42 TASRS [MHR]) -- South Korea (Air Force), 2015, 10x, Drone warning
SAM Bn (SA-23 Gladiator [S-300VM / Antey-2500]) -- Egypt (Army), 2017, 4x Bn + High Screen B + Bill Board B
Spy -- Generic (Generic)
SSM Bn (Hyunmoo 1 [NHK-2] TEL) -- South Korea (Army), 1987, Limited production
SSM Bn (Hyunmoo 2A [NHK-2 PIP-A] TEL) -- South Korea (Army), 2006, Limited production
SSM Bn (Hyunmoo 2B [NHK-2 PIP-B] TEL) -- South Korea (Army), 2012, Limited production
SSM Bn (Hyunmoo 3B TEL) -- South Korea (Army), 2009, Limited production
Structure (Forward Operating Base) -- Generic (Generic)
Structure (Military Base) -- Generic (Generic)
Vehicle (Locomotive) -- Civilian (Civilian)
Radar (Big Bird D [91N6]) -- China (Air Force), 2017, SA-21
Radar (Big Bird D [91N6]) -- Russia [1992-] (Air Force), 2008, SA-21
SAM Bn (SA-21a/b Growler [S-400 Triumph]) -- China (Air Force), 2017, 8x TEL
Downed Pilot (Immobile) -- Generic (Generic)


Weapons

120mm NEMO Mortar -- Patria
AM.39 Exocet Blk II Mod 2
AN/AQS-24A AMS Helicopter-Towed Minehunting Sonar
Anti-torpedo Torpedo [Countermeasure Anti-Torpedo] -- 2019
AS-4 Kitchen D [Kh-32 ASM] -- Tu-22M-3M
F21 Artemis -- 2017
GBU-38(V)3/B JDAM [BLU-126/B LCDB] -- USAF
GBU-38(V)4/B JDAM [BLU-126/B LCDB] -- USN
GBU-54(V)3/B LJDAM [BLU-126/B LCDB] -- USAF
GBU-54(V)4/B LJDAM [BLU-126/B LCDB] -- USN
Generic Test Round -- Annoying stuff that fill up magazines
Hyunmoo 1 [NHK-2] -- 1987
Hyunmoo 2A [NHK-2 PIP-A] -- 2006
Hyunmoo 2B [NHK-2 PIP-B] -- 2010
Hyunmoo 3A -- South Korea, Not deployed?
Hyunmoo 3B -- South Korea, 2008
JDAM-ER [Mk82] -- 2017
Marte Mk2/N
Mistral 2 ATAM -- 2002, AAM
Nahar Navigation Pod [FLIR] -- Mirage 2000, Pylon integrated
PBK-500U SPBE-K [INS + GLONASS] -- 2012?
PBK-500U Unitary [INS + GLONASS] -- 2012?
Qassed-1 [Mk84, GBU-78/A, GBU-15-Inspired]
RGM-114L Hellfire II -- LCS Mission Module
SA-N-20b Gargoyle [48N6M] -- S-300FM
Sattar-4 LGB [Mk82, GBU-12-Inspired] -- Iran, 2015?
SM.39 Exocet Blk II
Terrorist Bomb [150kg] -- Suicide
Terrorist Bomb [1kT Nuclear] -- Suicide
TLS-99 Lancher Laser Designator Pod [FLIR + LRMTS, 25k ft] -- Iran
Yu-10 [ADCAP MOD Copy] -- 2015
AS-22 [Kh-38MKE] -- GLONASS
AS-22 [Kh-38MTE] -- Imaging IR
AS-22 [Kh-38MLE] -- Laser
AS-22 [Kh-38MAE] -- Active Radar
AA-11 Archer [R-74M2] -- PAK-FA, Izdeliye 760
AA-11 Archer [R-74M] -- Izdeliye 750
AA-12 Adder C [R-77M] -- PAK-FA, Izdeliye 180
AS-11 Kilter [Kh-58UShK, ARM, Semi-Ballistic] -- PAK-FA
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #29 on: May 29, 2015, 08:45:50 AM »
New Scenario Pack (revised)



The summer is upon us, and Command's creative community is in full swing. Miguel Molina has posted a new revision of the community scenario pack, featuring a blistering fourteen new scenarios!     

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

With the new additions, the number of total released scenarios now stands at 262!

Busy Day in Burundi, 1976: Widespread unrest has followed a sudden coup in the country, with rebel groups gaining control of military equipment. With the toll of civilian deaths increasing, an international coalition led by France and the United Kingdom has positioned itself to take action. SAS teams on the ground must cooperate with air support to hunt down rebel strongpoints.

Homerun, 1956: From 1952 onwards, RB-47 recon variants of the new B-47 Stratojet bomber started overflying the north of the Soviet Union in photo-recon and ELINT missions. By the mid-50s these flights were getting to be really hazardous as Soviet air defences were becoming both more capable and more agressive. This is such a mission.    

Indonesian War #1 - Convoy Lion, 1995: In the 1990s Indonesia became increasingly aggressive about protecting its territorial rights, hunting down rebels in various provinces etc.  Its occupation of Timor has been marked by increasing reports of violence and oppression. This includes an effective blockade of the island, which has led to shortages of food and medicine. The British Parliament voted to support "all reasonable efforts including the use of force to compel Indonesia to allow humanitarian aid to reach Timor." The Australian government passed a similar measure the same day and Australia has been given operational control of the mission. A hastily organized convoy escorted by British and Australian naval units is now en route to the island of Timor. Indonesia has responded by stating that attempts to enter its territorial waters without permission will be treated as an act of war.    

Indonesian War #2 - Air Battle Over Java, 1995: Indonesia attempted to stop the joint Australian-UK convoy and hostilities took place on April 17, 1995. As a result, the British and Australian governments have decided to eliminate Indonesia's ability to attempt further attacks against their ships and aircraft. The first and perhaps most important step in achieving this goal is to cripple Indonesia's air force.

Indonesian War #3 - Spartan Goes Hunting, 1995: After inflicting serious losses on Indonesia's navy and air force, the governments of Australia and the United Kingdom have decided to employ commerce raiding to put economic pressure on Indonesia and force them to sue for peace. As part of this, the nuclear submarine HMS Spartan been given a free hand.    

Better Bullets (AMRAAM), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. This is an exercise presenting the possibility of a hostile air power using a similar missile against the USAF. The opponent is armed with advanced AMRAAMs and crewed by expert pilots, so expect a brutally difficult fight.    

Better Bullets (SARH), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. In this variant the opponent is armed with SARH weapons only (like the AIM-7 and AA-10) and crewed by expert pilots, so expect a difficult fight.

Kuril Islands, 1999: Japan has established a major seabed-mining operation 20 nmi west of the island of Kunashiri. Hostilities between Japanese Maritime Defense Force (JMDF) and Russian forces have broken out over economic rights concerning the Kuril Islands.  Russian Naval forces have established a formidable blockading surface and submarine units also supported by several squadrons of long range strike aircraft based out of airfields. You are in tactical control of all U.S. forces which include USAF land-based aircraft and JMDF forces in the area. You must defend your forces against attack and take control of as much territory as possible, until a United Nations settlement can be negotiated.

Offensive CAP Belarus, 2015: Backed by Russia, Belarus has invaded Poland’s eastern provinces in force. Further Russian forces will be brought into action when the Belorusian Army’s offensive stalls. The USAF 555th Fighter Squadron (555 FS, 24 F-16C) and the Polish 40th Tactical Squadron (40.ELT, 24 Su-22M4) have been tasked to strike key logistic and support sites in Belarus to complicate enemy reinforcement efforts. They will be supported by a NATO E-3 Sentry and four EA-18Gs from the US Navy’s VAQ-139. Your task is to provide air cover for the operation using the 18 Typhoon FGR.4s of 1 Sqdn RAF. Enemy air activity is expected to be heavy.

Bay Of Bengal, 1999: India has mobilized amphibious assault forces again Sri Lanka. The US embassy in Sri Lanka is urging all Americans to leave the country. The Indian CVBG is operating in the Gulf of Mannar. Russia and China have deployed naval bombers to India. Indian submarine activity in the region is significant. Sri Lanka fears Indian military buildup in preparation to final invasion force and collapse of the government. The United Nations has requested that a U.S. CVBG be sent to the area to stabilize the region. All Indian naval forces are considered hostile.

Operation Black Buck 1, 1982: The Falklands conflict begins in earnest. As the Royal Navy Task Force arrives to enforce a 200nm exclusion zone around the islands, RAF Vulcans fly the longest-range bombing mission in history to date, to fire the opening shots of the war.

April Storm #1 - The New Eastern Front, 1996: Boris Yeltsin was removed from power in late 1995. His replacement, a former general in the Red Army, has set an aggressive tone for the new Russia. In the first week of April 1996, Russia and Belarus invaded parts of eastern Poland. About one quarter of Poland is now under Russian control. The UN has been unable to effect any change. NATO has warned Russia that the current situation is intolerable and that it must withdraw from Poland or face serious consequences.

French Forces in the Gulf of Sidra, 1981: France frequently skirmished with Libya in various flashpoints in northern Africa (e.g. Chad) during the 1980s. In this hypothetical scenario, Libya raises the stakes by directly attacking a French naval task group in the Gulf of Sidra.

Boston's Brawl, 1963: Hostilities broke out between NATO and the Warsaw Pact in late 1963. A small force centered on the missile cruiser Boston is tasked with prosecuting all WP forces in its patrol area, between the Falkland islands and Argentina.


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