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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #45 on: September 16, 2015, 08:46:26 PM »


The year is 1975, the Cold War is omnipresent and beneath the veneer of détente the tension between the two superpowers irreversibly escalate towards the ultimate confrontation.

 As an at-sea "accident" results in the sinking of a Royal Navy frigate and the Warsaw Pact is mobilizing, events rapidly spiral out of control. The world is plunging towards another global conflict - but this time, there will be no post-war recovery, only nuclear disaster.

 Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?

 Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. It also serves as a DLC for existing CMANO owners.
http://www.matrixgames.com/products/589/details/Command:.Northern.Inferno

 

 For the first time after the release of the most realistic and accurate modern warfare simulation, the developer, Warfare Sims, has created a fully-fledged campaign expansion that encompasses 15 scenarios across one of the most thrilling and intense moments of recent history.

 While the campaign is fictitious, every single part of this electrifying set of scenarios has be meticulously researched to deliver an entirely new experience to please both novice players and experts.
« Last Edit: September 16, 2015, 08:50:17 PM by Admin »
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #46 on: September 18, 2015, 05:09:23 PM »
CMANO v1.09 Release Candidate 9 (Build 744)


Download: https://drive.google.com/file/d/0B205vpZC1pGmMndTdG9BdnNyVWM/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Fixed/Added:
------------------
FIXED: Submarine battery recharge bug
FIXED: Tankers not working
FIXED: LuaDoctrine Mission crash
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #47 on: September 20, 2015, 12:38:34 AM »
CMANO v1.09 Release Candidate 10 (Build 745)


"Tomcat84 found a nasty bug that I accidently introduced in RC10 as part of a No-Reference fix.

So don't bother with RC10 and grab RC11 when it is out."

 

Download: https://drive.google.com/file/d/0B205vpZC1pGmU2JHVTQzUkt3VHM/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE:   Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Release Notes (changes since v1.08 - B678.18)
---------------------------------------------------------------------



Major new features:
--------------------------

* New Lua action: Change the side of a unit

* New Lua action: Explode a warhead.

* New event condition: "Scenario Has Started". Useful for scripting actions that you want to happen only at the very beginning of a scenario (e.g randomizing start positions).

* Includes an updated version of the scenario "The Four Horsemen" with the scen-on-load issue fixed.

* Includes 3 new tutorial scenarios by Mark Gellis (from the "Uncle Mark's Tutorials" series).

* Massive performance increases (as in up to over 10x faster) under certain "heavy" setups such as very complex radar/ECM interactions and thousands of AI-busy units.

* Significant speed improvement in scenarios with numerous underwater biological entities (whales, fish etc.)

* New map feature: Placenames (countries, major cities and major geographical elements). It can be enabled/disabled through the "Game Options" window and is persisted like other map visibility options.

* New map feature: You can select to display either all detected contact emissions or only the ones associated with weapon fire control (helps reduce clutter when displaying emissions from all contacts)

* New major weapon feature: Nuclear detonations now produce a broadband EMP wave.

a) Effects radius & intensity: The radius is independent of yield and hinges mostly on LOS and whether the detonation is within the atmosphere, in the stratosphere or in near/outer space.
* In the atmosphere: The radiation is absorbed quite heavily by the atmosphere and intensity falls linearly with distance. Maximum range is a bit longer than maximum blast range.
* In the stratosphere: Part of the energy escapes to space while another part is trapped on the troposphere upper layer, forming an "EMP blanket". Absorption is much less severe so the max range is much larger.
* Near/outer space: All the energy headed towards earth is refracted through the atmosphere and forms a very intense EMP blanket of near-uniform intensity. Max effects range can be as far as 1500nm from ground zero with high intensity. (This is why most EMP-attack scenarios in the Cold War assumed this profile. See also "GoldenEye").

b) System effects: As currently implemented only platform sensors are vulnerable to damage.
Factors affecting damage probability:
* Pulse intensity - see above.
* Operating status: Sensors that are turned off can be affected but much less likely
* Tech generation: Early 60s and earlier (vacuum tubes) are the most resistant, late 60s (first transistors and solid states) are more vulnerable, late 70s (VLSI) more so, and from late 80s (COTS) onwards it's a party.



Other fixes, tweaks & additions:
--------------------------------------------
[B678.6] Adding units to Patrol Missions in Mission Editor Crashes the game
9740 - Grouped Mission Aircraft Do Not Release Weapons on first pass
9546 - [696] Submarines surface when engaging surfaced submarines.
8871 - When the DB viewer is open you lose some functionality with Hotkeys
8853 - [B638] Database viewer jams context menu and keys
6427 - Showing Targeting Vectors Issue
9792 - Active-Only Dipping Sonars aren't pinging unless explicitly instructed (manually or ROE)
9533 - Small problem with "Duelists" scenario
9796 - SSBN auto-evades from confirmed biological
Fixed: Straight-running torpedoes turn to engage target
Fixed: Nuke DCs do not destroy torps
Fixed: Torps detect mines
Fixed: Group throttle is a bit confusing
Fixed: If a group is engaged offensive and has not been assigned a speed; give it a speed.
9779 - SOSUS ineffective against snorkelers
9824 - Repetitive drop messages
9822 - Renaming a surface ship crashes the game
[B720] Minor error after cancellation of loaded scenario
[B721] Out of Memory Exception
*Fixed: #7351: [517]Sort Scenarios function only working on subfolders
*Fixed irregular startup crash (Problem with map layers not correctly getting the D3D device object)
*Expanding a large scenario folder (e.g. Community scens) on "Load scenario" window is now instantaneous
*#9788 part 3; AOU change can trigger a new localization run to be plotted for aircraft on a manual ASW attack
*#9788 Part 2; special behavior for manual ASW attacks. At end of localization run waypoints, use dipping sonar (Improves ASW
*#9788 part 1; manual attacks now set altitude to 1000ft if primary target is sub
*#9758: Stern-chase & rear-aspect flags should only apply vs air targets
Fixed: Dirty XML characters in some scenarios cause parsing problems
Fixed: #9833: "On Scenario Load" event trigger fires with every load
Fixed: #9547: Diesel batteries should should charge faster at slower speeds and slower at higher speeds
Added: Weapon records on magazines are now listed by alphabetical order (of weapon name)
* Fixed: #9797: Issue with carrier UNREP
* Improved logic for selecting most suitable A2AR tanker (see here: http://www.matrixgames.com/forums/tm.asp?m=3901751)
* Crash fix
* Added: #5904: Users would like to see date of save game file
* Added: #7488: Small request: callsign auto-asignment
* Added backwards compatibility for DBs that don't have the schema changes for hypothetical systems
0009320 - Text Issue: Possible error - Full Stop on aircraft on flight
0009275 - DB Viewer, False Image Resolution
0009249 - [Build 624]LRASM Spoofing Issue (4 sensors reported spoofed although only 2 really)
0009229 - [667] One last tiny DB viewer update issue
0008900 - Minor GUI glitch
0005504 - Helicopters from sunk ships attempt to fly to land base 800nm instead of friendly ship 50nm away
0004530 - DB Viewer: Expose Radar and Jammer generations in platform display
0009404 - If AttachmentRepo folder is not already present, scenarios with attachments may fail to load
0005974 - Window Resize Bug - No Navigation Zones
0009306 - Underwater explosions experienced by ship in HE gun duels
9859 - CTD when assigning missions
9848 - Strike mission altitude affected by No Nav Zone?
9862 - Surface groups not stopping at last waypoint
9853 - Daylight Savings Time not refreshing when paused
9814 - Logic Issue: Attack or Refuel
8059 - KA-6D Buddy Refuel Fail
9864 - False Report of Neutral Unit Destroyed
Fixed: Crash when opening the sample recorder file
Fixed: Aircraft on strike missions do not refuel on egress cruise leg
Fixed: Crash when refpoint qty for NoNavZones is 0
Fixed: Bomber Salvo is stuck
0009706 LaWS has too low PoK
0008546 Nuclear Nike not killing many aircraft
0008356 Enhancement request: show active fire control only?
0009877 731 Cannot load savegame
0007467 [522] When aircraft return from and engaged offensive/defensive they to to their last reference point even if moved
0007807 Build 553 Aircraft flying to unassigned mission before
0009597 Exclusion Zones and Area Triggers Not Working As Expected
0009471 Greater than 100 percent hit chance
0005455 Side rename OK greyed out if fixing CApital error
0008314 Save scenario file name
0009883 [678.18] Briefint Crash
0009203 [B664] Savegame name not changing with scenario name
0009845 Weapons loading can be put in a loop by competitive weapons assignments
0009872 [731] Bombers circling around target
Fixed: Slight "lag" on appearance of scenario information when selecting large scenarios
Tweaks to ship damage caused by torps (greater blast, more components hit)
Fixed: Cannot add fighters as escorts via right-click mission list
Fixed: Code bug causing speed issues when doctrine panel is shown
Fixed: Side briefing will crash if HTML contains <HR>
Fixed: Savegame dialog window is not displaying correct name
Fixed: It is possible to create mission with no name
Fixed: Quick Turnaround was saved as Not A Number
Fixed: Exclusion zone not triggering when aircraft crosses date line
Fixed: Ships take aviation fuel into account for 'total fuel qty'
Fixed: Aircraft on support mission heads to old waypoint
Fixed: Player can choose to only display active illuminators
Fixed: "Add Unit" may accidently open the DB Viewer
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #48 on: September 21, 2015, 02:17:28 AM »
CMANO v1.09 Release Candidate 11 (Build 746)


Download: https://drive.google.com/file/d/0B205vpZC1pGmNVU5WHZxblpfR2c/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Fixed/Added:
------------------
FIXED: A number of crashes reported in B744/745
FIXED: ASBMs are not hit by SM-3s
FIXED: UnitOrders Group menu item not available in some cases
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Offline Renders

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #49 on: September 22, 2015, 11:29:39 AM »
Better' is the enemy of 'Good Enough’ - Sergey Gorshkov, Admiral of the Fleet of the Soviet Union

The countdown has started! Warfare Sims, award-winning developers of Command Air/Naval Operations - the extraordinary real time wargame that changed the face of modern warfare simulations - today announce a new, stand-alone game that uses the latest version of CMANO: Command Northern Inferno!

Through 15 scenarios accurately written by Paul A. Bridge, active Royal Navy officer and Falkland’s veteran, you are cast into a fictional conflict between the Soviet Union and the West, shortly escalating to a full conventional war.
With a very detailed unit and weapon database at their direct control, you will get the chance to lead the most lethal and advanced armed forces at sea, on land and in the air!

This is great opportunity, both for newcomers and for hardened veterans of CMANO: Northern Inferno can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!
Get ready for the Apocalypse! Stay tuned for further updates!

Get more information about Command: Northern Inferno and Command: Modern Air/Naval Operations from their official Product pages!
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #50 on: September 25, 2015, 07:56:10 PM »
More about the expansion from Sunburn

NI targets two broad user groups: Interested potential customers who haven't yet pulled the trigger, and our existing user base.

Arguably the #1 "semi-negative" feedback we have received across the 'net ever since CMANO was launched has been a variation of: "This looks very interesting, but I'm not prepared to spend [full price] to give it a try. Give me a free or cheap demo / limited version and I'd gladly take a shot at it."

So now we are doing exactly that.

NI, in standalone form (no prior purchase of CMANO), is the CMANO game engine you know and love, with the Northern Inferno campaign (15 ass-kicking scenarios) and a number of tutorials. Its price will be a fraction of the full CMANO license, and some of the full-CMANO features will be disabled. Standalone customers who are satisfied with NI and want to get more out of CMANO can then upgrade to the full version to unlock all features.

So, we're doing our part. We'll see if the fence-sitters, claiming that the steep price is all that's holding them back, will do theirs.

For our existing users, NI offers for the first time a coherent-storyline campaign accompanied by custom multimedia content. Paul has done an amazing job with the campaign story and his scenarios show why he's still one of the top-tier scen authors. We got a great kick out of them during testing and we're confident you will too.

The market's reception of this model will obviously inform our future plans for the commercial version of CMANO.
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #51 on: October 04, 2015, 12:50:45 PM »
Ten new CMANO scenarios available
October 3, 2015



Miguel Molina has posted a new revision of the community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains ten brand-new scenarios:

•   Attack Sub Duel Off Hokkaido, 2003: This scenario assumes that tensions have increased between Japan and Russia.  Japanese Coast Guard vessels have fired on Russian fishing boats that have strayed into Japanese territorial waters.  Russia has threatened to attack Japanese shipping in retaliation. The submarine Harushio has been ordered to support a surface group transiting to Nagasaki. Russian attacks are highly likely.
•   First Battle of Donetsk Airport, 2014: On May 16, 2014 the Ukrainian government started an anti-terrorist operation against pro-Russian insurgents in the Donetsk Oblast in early April 2014. Pro-Russian protesters and insurgents affiliated with the DPR captured and occupied numerous government buildings, towns, and territories in the region. In Donetsk city itself, many government buildings were under separatist control. During the morning of May 26, pro-Russian insurgents captured the terminal buildings of Donetsk International Airport, and demanded the withdrawal of government forces from the area. Soon after, Ukraine issued an ultimatum to the insurgents, demanding they surrender immediately. This was rejected, causing paratroopers to launch an assault on the airport, accompanied by airstrikes against insurgent positions.
•   Here, There And Everywhere, 1965: On July 24, 1965 an F-4C flying CAP over North Vietnam was shot down by a Russian-supplied SA-2 missile. This was the first attack by SAMs on US aircraft and the shootdown took Washington by surprise. A reprisal raid was decided. On July 27 a large raid of F-105s was launched against the sites and nearby barracks where the SAM crews were living. The costliest yet day of the Vietnam air war was about to unroll.
•   Northern Fury #9.1 – Eisenhower Moves North, 1994: Entering the sixth day of WW3, the situation in the North Atlantic remains desperate.  The rapid capture of North Norway and Iceland have allowed the Soviets to surge almost 100 submarines into the Atlantic.  The Enterprise CVBG spent two difficult days blunting an attempt by the Red Banner Northern Fleet to interdict the sea lanes, she is now retiring, as are the major Soviet surface units, to replenish. Now, as Enterprise steams south, the USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the pillars of Hercules and is heading north. She and the Carl Vinson CVBG will strike at Soviet forces around Iceland three days from now.
•   Northern Fury #3 – Dagger To The Heart, 1994: A quiet Sunday morning in New York Harbour, it’s cold and windy and the main topic of conversation at the Sandy Hook, New Jersey Coast Guard Station is the ongoing fiasco at the Olympics…
•   Scenario Editor Tutorial – Adding Weapons, 2015: Unlike other Command scenarios, this is intended to be played in scenario-editor mode. In this scenario, the player will add aircraft to an airfield, arm the aircraft, and then shoot down an easy target.
•   Uncle Mark’s Tutorials #4 – Boston Guards the Denmark Strait, 1985: Hostilities have broken out in Europe.  The war is only a few days old, but there has been limited use of chemical and tactical nuclear weapons, and American vessels have been cleared to use nuclear depth charges against enemy submarines. You are in command of the American nuclear attack submarine Boston.  You have been assigned to patrol the Denmark Strait, which lies between Iceland and Greenland.  Controlling the Denmark Strait would be vital in any conflict between NATO and the Soviet Union (or, today, Russia) as it connects the Norwegian Sea with the rest of the Atlantic Ocean.
•   Uncle Mark’s Tutorials #5 – Motozintla Incursion, 2015: Existing tensions between Mexico and Guatemala have increased in recent months.  Matters came to a head when Mexican forces fired on a Guatemalan fishing boat that had strayed into Mexico’s territorial waters.  Accounts of the attack vary, but it appears that the fishing boat had initially refused to surrender to Mexican forces and had attempted to flee back into international waters. However, many believe the level of force used by Mexico was excessive. With Mexico’s military already spread thin trying to keep the drug cartels under control, there is concern that Guatemala will launch some kind of punitive expedition. This scenario is designed to give players practice with air power vs. ground forces situations, on a low-intensity conflict.
•   Waller Takes Charge, 1955: Hostilities erupted between NATO and the Soviet Union in 1955.  The war is less than one day old, and both sides have taken terrific losses in the Mediterranean. It falls to the American destroyer Waller and forces attached to her to seize control of the waters south of Crete.
•   War of the Thirty-Fives, 2021: The Kurds have finally secured independence, and a windfall of now-rising oil prices and the investment opportunities that have come with formal recognition have allowed their (not entirely unjustifiably) paranoid leaders to embark on the kind of military overbuildup that has not been seen for a while. Among this buildup is a new air force, built from the ground up. With Western purchases coming with far too many strings attached, they have obtained a massive number of the most advanced Fulcrum variant, the MiG-35. Unfortunately, the Kurdish political problem has continued in Turkey, with emboldened Kurdish fighters in that country’s east increasingly using their neighbor as a sanctuary. Clashes are an unfortunate routine. Now Ankara seeks to break the stalemate by using their finally-ready fifth generation stealth F-35s. But stealth or not, superior technology or not, the Kurdish government is prepared to defend its territorial integrity….


Some of the above scenarios use the most recent version (v440) of the Command databases, which are included with the v1.09 RC11 (B746) update here: https://drive.google.com/file/d/0B205vpZC1pGmNVU5WHZxblpfR2c/view?usp=sharing. We therefore recommend downloading and applying this update before using the new scenarios. Alternatively, players can hold for the official release of the v1.09 update which is approaching fast.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #52 on: October 22, 2015, 06:54:19 PM »


OUT NOW

BUY Here: http://matrixgames.com/products/589/details/Command:.Northern.Inferno.
price: £12.99

Features
•   A standalone for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO
•    15 nail-biting campaign scenarios written by Paul A. Bridge, active Royal Navy officer and Falklands veteran: scenarios are introduced by historic videos, edited and voiced over to link scenarios and set the scene for the campaign progression
•   6 introductory tutorials: designed and built to teach you how to get into the game in an approachable and accessible way
•   Air, surface and underwater combat utilizing CMANO's highly-praised simulation engine: in a world on the verge of global conflict, every unit is key to success, but only by mastering joint operations, will contenders be able to achieve victory
•   Conventional and nuclear operations: how far can the world go?  Will they use nuclear weapons?

Missions:
Opening Moves: Soviet submarines are rushing across the Norwegian Sea, heading for the Greenland-Iceland-UK (GIUK) gap, doorway to the Atlantic. NATO naval forces mobilize to stem the tide.

Goblin on the doorstep: Amidst the growing crisis, the British strategic nuclear submarine HMS Revenge is putting out to sea. Soviet strategic doctrine dictates targeting and destroying these invaluable assets as soon as possible during a crisis or war. It’s a long way out to the safety of deep water…

The Fast and the Furious: The war is spreading. A powerful Soviet amphibious force is heading towards northern Norway, screened by multiple squadrons of missile fast-attack craft. With the bulk of NATO’s Atlantic forces already committed elsewhere, what can Norway do to blunt the invasion?

Barents Sea Boomers: After absorbing punch after punch, NATO swings to the offensive by applying one of the key tenets of the 1980′s Maritime Strategy: Hunt down and attempt to sink the Soviet strategic submarines (SSBNs) inside their protective bastions.

Beware of the Badger: Norway has been invaded. The US and UK are rushing heavy amphibious forces to support the bulwark in the north. But the Soviet Naval Aviation’s missile-armed bombers roam over the Norwegian Sea. Will enough reinforcements reach Norway to matter?

The Grey Ghost from the East Coast: Taking a page out of the WW2 Kriegsmarine playbook, the Soviet Navy is sending its Sverdlov heavy cruisers down the Denmark strait, bypassing the battered Icelandic defences, in hopes of further straining NATO’s overburdened Atlantic screen. Standing in their way is a USN surface group centered around the Newport News, the US Navy’s last heavy-gun cruiser. Can the “Grey Ghost” and her cohorts crash the Sverdlov raiding party?

The Mighty O: Iceland has been heavily bombarded and then seized by Soviet forces. Soon, Soviet naval bombers will be able to operate from the polar island’s airbases, striking at will all over the Atlantic. For NATO, this is unacceptable – and the carrier Oriskany will spearhead the operation to shut Iceland down.

Damn The Torpedoes: A large, vital NATO convoy is approaching Europe with cargo and container ships as well as oil tankers. The Soviet Union has warned NATO that any further overseas reinforcement of Europe “will dramatically escalate the situation”. The Red Banner Fleet’s submarine force is gunning for the convoy en masse. How many will survive to reach the French coast?

Fox Two: The Soviet bomber force is down for maintenance and re-arming, preparing for a big raid, and NATO intel suggests that the British Isles, so far unscathed from the carnage in continental Europe, are on the top of the target list. The Royal Air Force (RAF) is withdrawing from Norway and consolidating to protect the UK mainland. What will be the price of protecting the Crown?

An Eye for an Eye: RAF bases have been hit with nuclear weapons. NATO does not want to escalate to all-out nuclear war, but Britain must respond in kind. The Ark Royal carrier group and its Buccaneer low-level strike aircraft will strike at the heart of Soviet Naval Aviation.

Fire and Brimstone: The Saratoga and JFK carrier groups are tied down off the coast of Norway, supporting a desperate NATO holding action against advancing Soviet armor. This makes them perfect targets for Soviet missile bombers. Tactical nuclear weapons release has been granted. The all-out “bombers vs. carriers” battle that both sides have been rehearsing for over 20 years is about to explode.

Hunter or Hunted: Both sides in the massive conflict are beginning to show signs of exhaustion. NATO carrier groups have been heavily damaged and forced to withdraw towards the GIUK gap, leaving subs and aircraft as the primary offensive assets. To bolster its own battered surface forces, the Soviet Navy is hurriedly commissioning and putting to sea the Kiev, its first real aircraft carrier. A trio of NATO nuclear submarines are hastily assembled to form the welcoming committee.

Deliverance: The Soviet occupation of Iceland has been a constant problem for NATO planners. Soviet forces on the island have been repeatedly harassed but never truly neutralized. NATO now feels confident enough to seriously attempt to seize control of the island back. Multiple carrier groups and support forces, including the amphibious-modified USS Iowa, are converging on Iceland. But the Soviets will not hand over their most important outpost without a fight.

Needle in a Hay Stack: BothSoviet and NATO strategic nuclear forces are being brought to a high state of readiness. The United States is now at DEFCON 2. Peace talks are at a stalemate after an attempted assassination on the US ambassador in Geneva. Unidentified submarines have been sighted off the coast of Nova Scotia. If Soviet submarines can roam in these waters, the US will be under constant threat of a sudden decapitation nuclear strike.

Fail Safe: Amidst a terrible nuclear crisis, multiple cells of SAC B-52 bombers, armed with nuclear weapons, are reaching their “point of no return” locations over the Artic circle. Soviet strategic forces and air defences alike are in the highest alert level. Fingers rest on nuclear triggers. Can global thermonuclear war be averted?
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #53 on: October 28, 2015, 12:20:54 AM »
Build 757.5 beta update now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmRjhPS2ZUZzBaajA/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam as a beta patch, but if you are in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
-----------

* Fixed a scoring issue on NI#3 scenario.
* The map-rendering code is more robust against out-of-memory issues when using very large displays (4K etc.).
* Fixed: Loading AC error.
* Fixed: UI Crash if player tries to load a scenario whose DB has not yet been registered (slow/thrashed HDD).
* Steam checks provide better feedback if they fail, and attempt to auto-restart the Steam client if necesssary.
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #54 on: November 01, 2015, 10:31:46 PM »
Build 757.8 now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmMFpwYUhmZ252OWM/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
----------------
* FIXED: Problem manual-allocating weapons at multiple targets
* FIXED: BMEWS radar not detecting RVs
* TWEAK: Events, Triggers, Conditions and Actions are listed alphabetically on the Event Editor
* FIXED: Discrepancy on CZ interval ranges
* FIXED: Scoring issue on NI#3

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #55 on: November 07, 2015, 02:38:43 AM »
Build 757.10 now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmdXhDN0FuTVNxU3c/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

This release fixes a problem with single-unit airbases not being recognized as "hard" targets and thus not having nuclear weapons groundburst on them to obliterate them (affects scenario NI#10).
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #56 on: November 16, 2015, 11:22:52 PM »
Command Series New Version available! v1.091 (Build 757.10)




 Both Command: Modern Air / Naval Operations and the standalone expansion Northern Inferno have been updated to version v1.091 (Build 757.10)!

This update to the v1.09 major release fixes all critical bugs reported by the community, improves simulation performance on large scenarios and includes a host of small but important improvements!

This update is the stepping stone to next forthcoming major release, v1.10, whose early features are already dropping jaws on the internal beta-testing group!

Make sure to upgrade to 1.09 before installing this patch!

You can download the patch from here (18.2MB): ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandMANO-CommandNI-UpdateComp-v10901.zip

IMPORTANT! We are encountering some difficulties in making the update automatically downloadable (with the exception for Steam,  which is perfectly working). For the moment to download the patch you need to use this link.


v1.091 (Build 757.10)!
• IMPROVED: The map code is more robust against memory errors in very large monitors (4K/UHD etc.).
• FIXED: #9991: Loading AC error
• FIXED: Crash if player tries to load a scenario whose DB has not been yet registered (slow/thrashed HDD etc.)
• FIXED: External-sourced scenario description not fetched properly when using the "Scenario Description" window in non-ScenEdit mode
• FIXED: AS-3 DLZ checks slowing down "Fox Two"
• FIXED: UI crash in satellite prediction window
• FIXED: Discrepancy on CZ intervals
• TWEAK: Events, Triggers, Conditions and Actions are listed alphabetically
• FIXED: BMEWS radar not detecting RVs
• FIXED: Single unit Airbases were not recognized as “hard targets” and thus could not be targeted for nuclear groundbursts
• TWEAK: Added aircraft class description on AAW weapon impact log
• IMPROVED: Numerous performance tweaks
• FIXED: All known NI scenario issues resolved
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Re: Command: Modern Air/Naval Ops Discussion
« Reply #58 on: December 03, 2015, 09:42:25 PM »
Command v1.092 (Build 757.12) now available

Download from here (4.7MB): https://drive.google.com/file/d/0B205vpZC1pGmeVdKU1NObXJiV2s/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This should also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes from Build 757.10:
-----------------------------------------
FIXED: Target speed not modifying PH significantly in guided AAW weapons
FIXED: Salvo-fire backwards compatibility bug
FIXED: Problems with SM-3 against IRBM
TWEAK: Contact Report window gives better contact description depending on ID status
TWEAK: Give focus to formation editor window if it is visible when selecting one of group members
FIXED: #10085: ASBM Issues: Loss of target and ASBM warheads circle
TWEAK: All ballistic missiles and RVs have the BOL flag (ie. can be fired at coordinates)
Fixed: Unregistered DB was assumed to be CWDB-class (showed wrong platform pic)
FIXED: [B763] Strange MiG-31 Intercept behavior
FIXED: Subs ignore patrol transit/station depth overrides
FIXED: Null-reference crash on Lua GetScenarioTitle
TWEAK: Tweaks on satellite-prediction form
FIXED: Incorrect pre-deletion check for in-use for EE triggers, conditions and actions
FIXED: Unable to classify very quiet sonar contacts
FIXED: SA-12 does not detect ballistic targets
FIXED: NI#8 erroneous scoring action
FIXED: Spanish marines with superbinoculars
FIXED: #10036: [B757.3] Blank Scenario Database update crash bug
FIXED: NI#14 crash at start
FIXED: #6795: [B492] Aircraft Decelarating instantly
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Re: Command: Modern Air/Naval Ops Discussion
« Reply #59 on: December 07, 2015, 05:55:47 PM »
Fifteen new CMANO scenarios available
December 7, 2015



Miguel Molina has posted a new revision of the community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains fifteen brand-new scenarios:

Download Here: http://www.warfaresims.com/?page_id=1876

Biddle's Team, 1982: Three weeks after the assassination of Anwar Sadat on October 6, 1981, Egypt has slipped into political chaos. A Soviet surface group is currently en route to offer support to the pro-Soviet faction now struggling for control. The United States, however, has recognized a pro-Western faction as the legitimate government of Egypt, and has no intention of allowing Egypt to turn into a Soviet puppet state.

Biddle's Quandary, 1982: The Middle East has become increasingly unstable since the assassination of Anwar Sadat in 1981. Egypt has avoided total collapse, but militant groups have been responsible for numerous acts of terrorism in the last several months. Evidence suggests that Syria and Libya have been sponsoring some of these terrorist groups. The US has moved some of its ships near Syria as a show of force, hoping the proximity of American military might will discourage further acts of terrorism. Egypt has sent one of its patrol boats into the area as well. Syria, however, has responded by threatening to attack any vessel that violates its territorial waters.

Biddle goes to Algeria, 1984: Tensions have increased between the United States and Algeria in the early 1980s. To increase presence in the region, a small force centered on the cruiser Biddle is tasked to patrol defensively off the Algerian coast, screened by RAF aircraft from Gibraltar.

Fall of Seoul, 1950: North Korean forces have crossed the 38th parallel and invaded South Korea, in violation of UN agreements. This scenario covers the first three days of fighting for the US forces in the Korean war. Your tasks are as follows:
* Coordinate an evacuation by air and sea from Seoul to US bases in Japan.
* Establish air superiority over South Korea.
* Conduct tactical interdiction against communist advance south of the 38th parallel.

MINUSMA, 2015: The atrocities commited by the rebel groups in Mali's north has taken a turn for the worse. The UN has authorized airstrikes to support the Malian goverment in its push to once again retake the north of the country. To support the UN's mission in Mali, Sweden has deployed its fighter jets abroad for the first time since the Congo Crisis. You are to employ airstrikes to weaken the rebels ability to wage an effective fight towards the goverment and you are to provide reconnissance support for the Malian goverment if requested. Collateral damage or friendly losses will not be tolerated!

Norrland Defense, 1990: Defense of Norrland and its strategically important F 21 Luleå Airbase and Luleå Harbour from a pre-emptive Soviet strike in preparation for a full blown invasion. Defend the Luleå airbase against Soviet assaults and engage the Soviet ships and submarines reported in the area.

Sandbox Scenario #1: Surface Encounter, 1991: In this adaptation of scenario "Surface Encounter" from the boardgame "Harpoon: Captain's Edition", an Arleigh Burke-class destroyer is escorting a Whidbey Island-class LSD in the Norwegian Sea and it happens to detect a Soviet Sovremenny-class destroyer with an Ivan Rogov-class landing ship. A skirmish ensues with both sides trying to sink the other's escorted ships. The Soviets win a victory if they sink the LSD while the US wins if it can sink the Rogov.

To Kill A Mockingbird, 1979: This scenario pits the Soviet air defenses on the Kola Peninsula against the legendary SR-71 - and against the equally-legendary Soviet command chain bureaucracy! To win this mission, you must not only shoot down the dreaded Blackbird, but also do so only after receiving Moscow's permission. Better yet, you will not know where and when exactly the secretive plane is coming - this mission is designed to be dynamic and will play differently each time. Sometimes you will have a good shot, while other times the Habu will elude you entirely.

USS Midway vs Cuba (The War That Never Was), 1989: When WW3 breaks out in the early 1990s, it spreads everywhere, quickly. One exception has been Cuba, issuing an open letter of neutrality to everyone. However, Cuba is now planning on entering the war. The Soviet Union has instructed them to enter the war just as the US is sending the first of their heavy divisions towards Europe. What if Cuba did enter the war at this percarious moment? All that the US has standing between an entire nation's armed forces and the lifeline to Europe is the USS Midway, fitted with a scratch SAG and reserve F/A-18 squadrons. Can they hold the line?

Northern Fury 9.2 - Changing Of The Guard, 1994: The situation in the North Atlantic remains desperate. The rapid capture of North Norway and Iceland have allowed the Soviets to surge almost 100 submarines into the Atlantic. The USS Enterprise CVBG spent two difficult days blunting an attempt by the Red Banner Northern Fleet to interdict the sea lanes, she is now preparing to retire for re-supply and re-organization, as are the major Soviet surface units. The USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the Pillars of Hercules and is heading north. She will join the USS Carl Vinson CVBG to strike at Soviet forces around Iceland in three days. As the NATO player you must safely withdraw the Enterprise CVBG and replace it with the Carl Vinson CVBG in a holding area south of Iceland. As the WP player you have multiple submarines and significant air assets at your disposal. Your task is to sink one or both US aircraft carriers.

Northern Fury 9.3 - Command At Sea, 1994: The USS Carl Vinson CVBG is moving up to relieve the Enterprise. The USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the Pillars of Hercules and is heading north. She will join the USS Carl Vinson CVBG to strike at Soviet forces around Iceland in three days. As the NATO player you must maneuver and protect the USS Mount Whitney as it transports the Commander of the US 2nd Fleet (NATO’s CINCLANT) to a patrol area off the Azores. As the WP player you have multiple submarines and valuable intelligence indicating that a ‘High Value Target’ is arriving in your patrol area.

Northern Fury 9.4 - Cutting The Tether, 1994: This is a small but critical scenario in the battle to isolate Soviet forces on Iceland. Since taking the island of Jan Mayen in the first hours of the war, the desolate spot on the Greenland Sea has become a critical link in Iceland’s supply chain, a long and arduous tether back to the Kola Peninsula. Your job in this scenario is to cut that tether.

Northern Fury 9.5 - Here Comes The Cavalry, 1994: The US 2nd Fleet is now ready for its first counter-attack. The 1st phase has the USS Eisenhower and the USS Carl Vinson CVBGs strike at Soviet forces around Iceland. In order to neutralize the significant Soviet forces on Iceland, your task is to move north and establish local air superiority over the Keflavik peninsula as a precursor to a large USAF strike tomorrow night. You have 28 hours to destroy Soviet Air Defences over Iceland. Detailed SEAD and Strike tasks will be the Air Force's job, but you need to clean the airspace to make that possible. You know that there are formidable air defences both on and over Iceland so this will not be an easy task.

Northern Fury 9.6 - Stab In The Dark, 1994: Your task is simple, as the Captain of the Canadian Submarine HMCS Onondaga, infiltrate Soviet ASW defences north of Reykjavik and insert a Special Forces team comprising of 4 Canadian JTF2 (Joint Task Force 2) and 4 British SBS (Special Boat Service) operatives. However you may find that in war – nothing is simple.

Northern Fury 10.1 - Poke in the Eye, 1994: 42 hours ago, your Special Forces team comprising of 4 Canadian JTF2 (Joint Task Force 2) and 4 British SBS (Special Boat Service) operatives arrived in Iceland. Now it’s time to earn your paycheck.
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