Great response, Choppinit, thanks!
As for answering everything, almost, although while I still have some questions, your answer shows me that you and your team have really thought about this. Not that I doubted it, of course, but reassuring and invigorating still.
First question is what will the map look like? A lot of my pondering was started by trying to think through systematic problems that would arise from the maps you have been using throughout the public process. If the actual maps are going to be designed (in terms of a hex underlay, or whatever) significantly differently, then it would be nice to see that. I'm sure it's coming, however, and am more than willing to wait.
ZOC is an enormously complicated concept that needs to be handled with some care, as you know. Terrain, visibility, unit posture and especially quality, the air superiority situation, to name just a few off the top of my head, all have a massive impact. And I get that it needs to be abstracted, or else you will end up with a rulebook the size of ASL. But at a 200m scale, it is less easy to abstract than at a 10km hex scale. I would guess the easiest way to do it might be to assign a ZOC range for each unit based on its type (weapons and mobility systems, organization) and quality, and then modify it by its posture (orders?), surrounding terrain and visibility, time of day, air situation, fatigue, casualty level, etc.
Which leads me to a whole other ball of wax, fog of war and intel gathering, which has the potential to add a whole new layer onto the ZOC issue. But that can wait for another time.
PS - please excuse my meandering - when I'm excited I have a tendency to problem-solve by verbally throwing potential obstacles at the wall to see what sticks, and then dealing with those. I know you are way ahead of me.