We hope to have finished a single gameplay loop that would show off how a turn is taken, troop movement, and battle resolution. The scope and use cases will be minimal so we can show a clean single loop that has a few scenarios based on how you take your turn during the turn phase. This demo will show the autonomy of the troops and demonstrate the different ways to resolve a battle (i.e. manually or automatic). Once we have the basic phases and can transition then we will begin adding to the scope things such as more complex maps, more troop types, multiplayer, and the player control system that dictates what players on your team control what troops. OGDE is November 6-8 this year and it would be great to have something to show by then!