Ahh, OK I understand too... To answer your question that is exactly correct; there are going to be areas that straddle when placing a fixed grid on real topos. So this is where I hope to have my cake and eat it too! The terrain data of the game map is based on the real topo map. The visual overlay to the data beneath can be whatever "skin" you want. The plan is to give 2 play options: the real topo for those that will enjoy using that, and a "curated" version. We already have the topo, so we just need to curate a map. Answer your question? Sound good? So kohlenklau could strategically use his picture of Kate as the playing field picture over the terrain data if he wanted to do that...in fact I'm sure he already has.
There are many similarities between Command Ops and my CO, and there are very significant differences. Before I go on, look for a new thread regarding a name change. OK here is a good segue to interject back story...I never intended to be in this position of indie development for my game concept. About 3 years ago I was trying to give my concept away to publishers and developers. Among several other people, I met Erik Rutins of Matrix at a convention and we started a chain of correspondence. He directed me to several developers to include Dave O'Conner at Panther Games. So I contacted Dave, and in a short series of emails he basically said "you come to me with a million dollars and we will talk, otherwise beat it kid". I'm not joking, he literally explained how it was going to cost $1million. There was nothing motivational about the exchange so I was close to packing the whole idea in, because I wasn't gonna raise that much money for a game. Furthermore, all other dev studios already had their own development schedules and were not interested in pursuing CO further. After some encouragement, to include Steve at BFC, I started my quest to create a team to develop CO just over 2 years ago. That is when i made the announcement on the BFC forum soliciting help (go back and look at my initial post). Lots more to the story, but I just wanted to shed some light on my relationship with Command Ops since it was brought up.